254,393 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
2 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
2 Months Ago
Merge from primitive
2 Months Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL Be able to fetch all light information with Light::Count() and Light::From(), while doing all optimization from tiled lighting etc Move light.hlsl to common/classes/Light.hlsl, start unfucking it, make it have same structure as everything else
2 Months Ago
Backups
2 Months Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
2 Months Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
2 Months Ago
Music volume adjustments
2 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
2 Months Ago
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2 Months Ago
Regenerated fonts
2 Months Ago
Include the font update in the phrase update process
2 Months Ago
Fix demo cmake get rid of tile cache
2 Months Ago
Handle no-op nodes when running output signals
2 Months Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
2 Months Ago
Fix tests
2 Months Ago
Ensure area flags are correctly combined when marking areas
2 Months Ago
Fix PickupSpawner NRE
2 Months Ago
Tools: Expose ScrollArea.MakeVisible( Vector3 ) Cleaned up InputActionPanel, add shift-click support to rows, to skip modal confirmation, resolves Facepunch/sbox-issues#6982 Scroll back to the top when rebuilding InputPage
2 Months Ago
Remove unused args Run FinalizeCompile on feature too Unused Remove debug output
2 Months Ago
Fixed tired, pissed off logic
2 Months Ago
Move Worker_AddCompiledShader to CVfx Build feature data Call VfxSortProgramVariableArray
2 Months Ago
Leaderboard backup, run #15965
2 Months Ago
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4
2 Months Ago
Auto populate model collider on awake if none are set
2 Months Ago
Make ragdoll components NotEditable in IsEditor
2 Months Ago
Make component sheet readonly when using NotEditable component flag
2 Months Ago
Rebuild ragdoll if bones change (model reload)
2 Months Ago
Make joint gizmos less noisy
2 Months Ago
Auto populate ragdoll renderer and model on awake if none are set
2 Months Ago
Add Ragdoll.StartAsleep, put to sleep on first update because joints are created in OnStart so sleeping has to happen after that
2 Months Ago
Add Rigidbody.Sleeping
2 Months Ago
Don't use MarkDirty in collider, it is causing a double collider rebuild, in turn causing rigidbody start asleep to not work
2 Months Ago
Merge polyflags and areas into one concept (areaflags)
2 Months Ago
Set these hidden flags on creation too
2 Months Ago
Add properties to ragdoll to show rigidbodies, colliders, joints
2 Months Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
2 Months Ago
Fix Gizmo.Control.Capsule (has it ever worked properly?)
2 Months Ago
Yeet DetourTileCache
2 Months Ago
Yeet DetourTileCache
2 Months Ago
Cloud Browser: Add ability to uninstall multiselect assets, resolves Facepunch/sbox-issues#7097
2 Months Ago
Fixed not being able to select ModelRenderers while drawing gizmos was disabled, resolves Facepunch/sbox-issues#7100
2 Months Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
2 Months Ago
Add Reset to Default button in InputPage, to restore to common inputs, resolves Facepunch/sbox-issues#7109
2 Months Ago
Deploying to gh-pages from @ Facepunch/recastnavigation@7efacd65d0620b39c4ece43fba7c4c0e72b9aba1 🚀
2 Months Ago
Enable 64bits for poly references Again since we are only targeting x64 this does not have a performance impact. Memory usage will be slightly increased, but only if many refs are held by the user.
2 Months Ago
Pull latest changes from FP recastnavigation fork Among upstream recast changes this also includes a change to: Bump RC_SPAN_HEIGHT_BITS from 13 to 16 Increasing the bits used, will yield more accurate height information in the generated navmesh voxels & polys. This does not change the size of rcSpan on x64 platforms. (See https://godbolt.org/z/4eKq45daK) Therefore, this is free accuracy improvement without perf or memory impact.
2 Months Ago
Baseline of a tool generating static fonts based on localization content
2 Months Ago
Add names to lambdas
2 Months Ago
Don't consider cells inside a triangle if the triangle just touches the cell