244,444 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
3 Months Ago
Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247
3 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
3 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
3 Months Ago
Cache query
3 Months Ago
merge from dropped_item_perf_improvements
3 Months Ago
Missing Radiation files
3 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
3 Months Ago
Package List tweaks
3 Months Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
3 Months Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
3 Months Ago
Fix exception Fix charts page errors Start FindPackage2 Fix video thumb
3 Months Ago
UI: Unset values if unit is undefined
3 Months Ago
Merge from world_update_2
3 Months Ago
footer price value
3 Months Ago
Strip out price
3 Months Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
3 Months Ago
Remove refreshing variable from GameModal
3 Months Ago
Remove unused variables from Game and Org Modals
3 Months Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
3 Months Ago
Fixed fake shadow decal cutoff/depth
3 Months Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
3 Months Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
3 Months Ago
Remove warning from LobbyCard since it doesn't need the async stuff anymore
3 Months Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
3 Months Ago
Localized Adobe, Brick and Brutalist store pages
3 Months Ago
merge from main
3 Months Ago
Error handle bad spawnlist files better Minor cleanups Fixed commits.facepunch.com link
3 Months Ago
Cells can be hidden / revealed
3 Months Ago
Per-world opacity
3 Months Ago
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
3 Months Ago
Fix subtext on variants
3 Months Ago
Added missing ToolTips to GameTile Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. Adjusted font size on Game Modal Enable Looping on Main Menu music and Loading music
3 Months Ago
Rads are applyed to player motabolism instead
3 Months Ago
Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values
3 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
3 Months Ago
Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. Clicking the name of a game opens the Game Modal instead of the Generic Package Modal GameTiles are now treated as one big button, clicking anywhere will open Game Modal. Removed box around header on Game and Org Modals Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies Added `flex-shrink: 0` to entries of the ServerListModal Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
3 Months Ago
Merge from main
3 Months Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
3 Months Ago
Subtracted last commit
3 Months Ago
merge from line_functions
3 Months Ago
corrected closest points function
3 Months Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
3 Months Ago
Map Pool for G String (#2105)
3 Months Ago
merge from main
3 Months Ago
Game Tiles are now all the same size instead of being randomly sized Give Game List Columns a max-width
3 Months Ago
Adjust footsteps
3 Months Ago
Localized wallpaper store page
3 Months Ago
merge from main
3 Months Ago
aggressive distance culling for cloth on cny_spear