244,452 Commits over 3,898 Days - 2.61cph!
Pad the bottom of GameGroups
Show Player Icons on Active Lobby Cards (shows lobby hosts)
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
Close Game Modal when entering Lobby from Lobby List Modal
Give Lobby List Modal and other missed Modals the primary background
Fix time offset strings displaying incorrectly
Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
Remove Global Stats from Game Modal. Unnecessary information
Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
Org Page is now replaced with an Org Modal that can be opened at any time.
Moved SettingsPage into a Settings Modal that pops up over everything
Added Settings Modal to the Pause Menu
Fix Package Modal not toggling when pressing F1
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TTT: Fix Swedish chef language borking setting (#2099)
Fix chunk meshes popping in at the origin for a frame
Add bool SdfWorld.NeedsMeshUpdate
Cells can declare when they're ready
Tweak when we should load around editor cameras
Default to private in editor mode
Update: WhatUsesThis is now able to inspect prefabs recursively
It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation.
Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
Gave wallpaper skins proper names
Add editor options for lobby privacy
Currently very boolean - either private or public - would like to do
something org-based in future, or have custom filters
https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
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Wave intrinsics to do early out for far dof
Force a single delta snapshot when owner changes to simulate old behavior
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
Fixed a crash to do with decals and r_maxmodeldecal 0
Try to squeeze some nanoseconds out of spawnicon rendering
Fixed potential bug with CBaseAnimating::IsOnFire
Fixed crashes with sniper_proto (HL2 Sniper)
Updated Wallpaper World Model to Fix LOD UV errors
Updated viewmodel rig mesh with Alfies UV update
Work on pickup collectibles
Fix logic for enabling / disabling child cells
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
Updated hex-a-gone tile LODs
Added final tile art for Twitch HexA Gone (models + materials).
Smooth fade DoF from composite shader
Iterate dof, needs cleanup, almost perfect
Hide chunks when component is inactive
WIP level of detail system
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
Air dash is relative to input direction, not facing direction
Updated Wallpaper View Model and World Model to fix stretched UVs
Trace to camera direction to try to avoid walls
Merge from ai_wolf_iteration
Fix compile errors caused by serialized fiels in server only parts of the code
Merge from ai_wolf_iteration