254,390 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Re-implement while node, expression reduction
2 Months Ago
Texture Update for Ballista
2 Months Ago
Added bounds handles for deploy volumes as well
2 Months Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
2 Months Ago
Port "Fix compile errors" from main
2 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are not mounted Fix compile errors Try to fix linux compile Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity ) Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
2 Months Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
2 Months Ago
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2 Months Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
2 Months Ago
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2 Months Ago
Fix static prop bounce not working due to uninitialized scale
2 Months Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
2 Months Ago
set up v4 unarmed anims in player animator
2 Months Ago
Clean up Move g_pResourceCompilerSystem to engine, bind CUtlBuffer Add CResourceCompilerSystem::GenerateResourceBytes Add resilient retry to shader cache save Start shader writing
2 Months Ago
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2 Months Ago
Some helpers for writing node definitions
2 Months Ago
Rest of v4 unarmed anim set exports
2 Months Ago
merge from primitive
2 Months Ago
Reorganize node definitions
2 Months Ago
vm mini crossbow rig updated also deploy and admire animation edits
2 Months Ago
Fix GraphInputParameter test
2 Months Ago
Use intermediate locals for value passing More tests passing, simpler expression trees
2 Months Ago
Hide local player arms when mounting the ballista
2 Months Ago
v4 crouch anim exports
2 Months Ago
Hints NRE fix
2 Months Ago
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2 Months Ago
Temporarily comment skid lines out in MoveMode while they're not accounting for the latest changes to the parameters
2 Months Ago
Added WASD controls to ballista
2 Months Ago
This makes more sense Gather objects Split logic into COcclusionCullingStandard
2 Months Ago
Don't use absolute path when creating sounds from mp3s
2 Months Ago
Fixed up DoF in main menu
2 Months Ago
Rotating game hints in certain menus
2 Months Ago
updated avatar settings on a few test anims
2 Months Ago
Main menu additively opens an arena as the background
2 Months Ago
Show ability stack
2 Months Ago
Game cancellation
2 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
2 Months Ago
Copy over properties when bulk creating multiple nav links
2 Months Ago
Link connection radius should be internal not private
2 Months Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
2 Months Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
2 Months Ago
Ballista swivel rotation
2 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
2 Months Ago
Remove debug #pragma optimize statements
2 Months Ago
NavLink doc comments Format
2 Months Ago
player model NRE fix
2 Months Ago
Tweaks, inverted ballista up animator parameter
2 Months Ago
Tpose for fingers in avatar
2 Months Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change