136,357 Commits over 4,324 Days - 1.31cph!

10 Days Ago
Merge from naval_missions
10 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
10 Days Ago
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10 Days Ago
meds box lods and gibs
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
10 Days Ago
Added XS frameless canvas, ran manifest
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
Moved the paintable reactive target in the artist pack folder too
11 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
11 Days Ago
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11 Days Ago
LOD fixes variable zoom scope
11 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
11 Days Ago
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11 Days Ago
Merge from artist_pack_dlc
11 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
11 Days Ago
Paintball gun - new ammo material updates
11 Days Ago
exported paintable target rig with latest mesh
11 Days Ago
Remove cannon barrel z offset on root for all animations
11 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
11 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
11 Days Ago
Merge from main
11 Days Ago
Simplify wooden collision
11 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
11 Days Ago
Merge from Main
11 Days Ago
armor box prefab updated
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
BakeBallPositionsToVertexColor compile fix
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
random meta keep deleting itself
11 Days Ago
Fixed reactive target not paintable
11 Days Ago
Merge from parent
11 Days Ago
Merge from small_engine_col_simpler
11 Days Ago
Fixed paintable window ground watch
11 Days Ago
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11 Days Ago
Holosight refresh update
11 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
11 Days Ago
cannnon ball world model
11 Days Ago
Handmade Sight LOD fixes
11 Days Ago
Standing frames rotation fix
11 Days Ago
merge from hopper_shader_test
11 Days Ago
cherrypick from 141464
11 Days Ago
set deploy rotation on frames to 90
11 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
11 Days Ago
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11 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
11 Days Ago
toggled rotate on deploy and after deploy on frames
11 Days Ago
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11 Days Ago
Merge from naval_update