136,941 Commits over 4,324 Days - 1.32cph!

11 Days Ago
Fix issues with clearing missions when resetting player state
11 Days Ago
Another attempt at fixing npcs going through tropical ruins doors
11 Days Ago
merge back updated tropical1
11 Days Ago
Adding v4 fall anim
11 Days Ago
Added additional data to the shadow preset performance results
11 Days Ago
fix balloon LOD not dynamic (text disappearing on boats)
11 Days Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
11 Days Ago
3p handcuff captive holdtype override controller and anims updated
11 Days Ago
Adding v4 door kick anim
11 Days Ago
Rebake trop1
11 Days Ago
merge from naval_update
11 Days Ago
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11 Days Ago
Adding mixamo to v4 anim transfers
11 Days Ago
Fix some traces not being added in the correct category of the npc visual debugger
11 Days Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
11 Days Ago
Codegen
11 Days Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
11 Days Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
11 Days Ago
merge from main -> mortar_prototype
11 Days Ago
added new pickup sound for coconut
11 Days Ago
Skip food detection on scientists
11 Days Ago
Shader preset balancing pass
11 Days Ago
Subtract 141985 (merge from client_parenting_callback_fix)
11 Days Ago
Merge from naval_update
11 Days Ago
Rename a cannon collider to fix duplicate warning
11 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from deesea_alarm_component_remove
11 Days Ago
Commit dev.sand.mat because it's always popping up
11 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
11 Days Ago
main gesture set and rps anim updates
11 Days Ago
Merge from analytics_warning_fix
11 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from naval_missions
11 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
11 Days Ago
Merge from main
11 Days Ago
Updating skinning for horse costume
11 Days Ago
merge from non_convex_col_cleanup
11 Days Ago
added comment comp to sign
11 Days Ago
large banner sign pole as convex hull set
11 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
11 Days Ago
Fix a log message
11 Days Ago
Merge from main
11 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
11 Days Ago
merge from main
11 Days Ago
merge from indirect_instancing
11 Days Ago
rebase on /main
11 Days Ago
bbq workshop camera position
11 Days Ago
Fixed one more docks barrel