141,613 Commits over 4,383 Days - 1.35cph!

10 Days Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
10 Days Ago
edited holster/baclpack positions on salvaged axe entity
10 Days Ago
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10 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
10 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
10 Days Ago
tier 1 workbench empty version
10 Days Ago
Merge from 3p_spectator_improvements
10 Days Ago
merge from workbench automated_tests
10 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
10 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
10 Days Ago
Merge from main
10 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
10 Days Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
added sofas to prop team prefab and wood shutters greybox
10 Days Ago
KickHazmat skinning update
10 Days Ago
3p sitting anims and clips updated
10 Days Ago
Aded headbob to waterwheel
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
10 Days Ago
Add padding to int params
10 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
11 Days Ago
Fixed grenade anim override not using throw animations
11 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
11 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
11 Days Ago
Don't show parachute canopy on legs renderers
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
11 Days Ago
prefabs/Deployable ok
11 Days Ago
kiosk placement changes and kiosk b fixes
11 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
11 Days Ago
Split off interiors of rentable shop D and F
11 Days Ago
Bowless Crossbow - texture update
11 Days Ago
protection update from feedback
11 Days Ago
actual fix fire damage, ty aron
11 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
11 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
Small Backpack clearance update
11 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
11 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
11 Days Ago
Updated Ik targets for computer station
11 Days Ago
edited crossbow bowless viewmodel prefab
11 Days Ago
Merge from main