142,270 Commits over 4,383 Days - 1.35cph!

10 Days Ago
merge from harbor_build_block_preview_fix
10 Days Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
10 Days Ago
Merge from island_water_volumes
10 Days Ago
Merge from combat_knife_rotation_fix_2
10 Days Ago
Merge from balloon_clump_lod_distances
10 Days Ago
Merge from recycler_ammo_fix
10 Days Ago
Merge from floor_frame_grill_fix
10 Days Ago
Merge from ladder_hatch_sfx_range
10 Days Ago
Merge from xor_typo_fix
10 Days Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
10 Days Ago
Merge from main
10 Days Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
10 Days Ago
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10 Days Ago
Updated boat vendor with player boat items
10 Days Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
10 Days Ago
WIP new items for sale for the floating city, from april quickfire
10 Days Ago
Remove recently added DebuggerBreak call Lets try shipping 64bit tools for testing Minor changes to entity classes Deletes C_BaseAnimating.m_bNoModelParticles (unused) Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)
10 Days Ago
Remove surface.GetScissorRect hack in ModelPanel Minor cleanups Switch BroadcastLua stuff to a net message * Currently limited to 6K characters
10 Days Ago
Print in chat when they get a room until we sort out conversation fully
10 Days Ago
Remove more junk from prototype room number prefab
10 Days Ago
Implement protobuf data for room numbers
10 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
10 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
10 Days Ago
Continuing work on the UI - Text components - Input fields
10 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
10 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
10 Days Ago
Somehow apartment vendor loadout got deleted
11 Days Ago
merge from planter_reskin_water_fix
11 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
11 Days Ago
merge from server_browser_refresh_fix
11 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
11 Days Ago
merge from computer_station_IO
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Fix .meta files that were trying to create random folders
11 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
11 Days Ago
Update manifest.asset
11 Days Ago
Codegen
11 Days Ago
Codegen
11 Days Ago
Some niche fixtures that I missed. Scene
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
Add apartment vendor to monument
11 Days Ago
11 Days Ago
Fix apartment room prefabs
11 Days Ago
Configure apartment vendor
11 Days Ago
Conversation
11 Days Ago
More functionality and fixes
11 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
11 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
11 Days Ago
Male head re-exports to fix lods missing extra UV channels