197,744 Commits over 4,140 Days - 1.99cph!

10 Days Ago
Remove some voice lines that seemed out of place
10 Days Ago
Merge from negative_source_modifiers_godmode
10 Days Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
10 Days Ago
Pre-emptive reload when mag not full and target not seen for a while
10 Days Ago
tweaked wall storage deploy volumes to allow for small wood storage
10 Days Ago
add store icons
10 Days Ago
M15 Pistol - Updated item name and description
10 Days Ago
Merge from snake_los
10 Days Ago
merge from fix_roof_stability
10 Days Ago
Remove instancing support from all non-standard shaders
10 Days Ago
Remove instancing support from all non-standard shaders
10 Days Ago
Snake LOS improvements
10 Days Ago
Merge from parent
10 Days Ago
merge from purifier_waterloss_fix
10 Days Ago
merge from ui_volume_slider
10 Days Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
10 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
10 Days Ago
Merge from naval update
10 Days Ago
Merge from main
10 Days Ago
Merge from vsync_limit_fix
10 Days Ago
Unsaved
10 Days Ago
Disable vsync while the game is in background if limit fps in background is enabled
10 Days Ago
Merge from scientist_spawners_enabled_fix
10 Days Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
10 Days Ago
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10 Days Ago
Merge from mission_create_streamlining/outpost_spawning/
10 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
10 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
10 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
10 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
10 Days Ago
More comments and minor code changes
10 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
10 Days Ago
Merge from abyss_containers/cinematic
10 Days Ago
snap_deployables -> main
10 Days Ago
More minor adjustments with placement code
10 Days Ago
Fix items like planters and furnaces from not snapping
10 Days Ago
Don't bother with any padding, the calculations seem to be perfect
10 Days Ago
Can't static the directions array, use a pooled list instead
11 Days Ago
add some per-weather+per-biome fog mults
11 Days Ago
fix override/live edit weather not respecting cloud configs
11 Days Ago
Reduce noise made by melee and bow
11 Days Ago
Various consistency tweaks.
11 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
11 Days Ago
Remove unnecessary things related to SyncVars source generator
12 Days Ago
Overcast profile RC