130,510 Commits over 4,232 Days - 1.28cph!

10 Days Ago
Remove leftover debugging logs and restore debug commented out code.
10 Days Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
10 Days Ago
merge fix_tab_issues
10 Days Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
10 Days Ago
Add fail animation hook for fail throwing flares from helis
10 Days Ago
Pants LODs - Male/Female
10 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
10 Days Ago
merge from terrain_potato_disable
10 Days Ago
building_planner_viewmodel -> main
10 Days Ago
Added a mask for the dlc tab
10 Days Ago
PTBoat 50cal turret and loot storage sound changes
10 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
10 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
10 Days Ago
merge from helicopter_flare_balance_pass -> main
10 Days Ago
codegen + protobufs after merge conflict resolution
10 Days Ago
merge from main
10 Days Ago
Manifest
10 Days Ago
Compile fix, codegen
10 Days Ago
change flare entity proto enum to dodge naval update conflicts
10 Days Ago
10 Days Ago
Adding sitting v4 anims
10 Days Ago
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10 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
10 Days Ago
merge from main
10 Days Ago
code clean up, fix change for dropping grenades
10 Days Ago
Tactical Gloves LODs
10 Days Ago
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10 Days Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
10 Days Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
10 Days Ago
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10 Days Ago
Hoodie LODs - Female
10 Days Ago
Syringe animation updates
10 Days Ago
Hoodie LODs - Male
10 Days Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
10 Days Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
10 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
10 Days Ago
merge from deep_sea
10 Days Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
10 Days Ago
merge from boat_building
10 Days Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
10 Days Ago
Floor frame fixes
10 Days Ago
Fix scientists rushing when grenade throw fails
10 Days Ago
Remove the animation on build
10 Days Ago
tweaked guide material settings for enhanced readability of geometric details
10 Days Ago
changed RPG7 name to RPG Launcher in engine file
10 Days Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
10 Days Ago
Eye following view (if you want it)
10 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
10 Days Ago
Merge from fish_pie_buff