239,299 Commits over 3,837 Days - 2.60cph!

8 Days Ago
ActionGraphCache: aliases
8 Days Ago
Quick adjustment to dead citizen
8 Days Ago
Add crush trigger to the spikes
8 Days Ago
Update sweeper project with defaults Update cable.vmat_c Fix GameTile rebuilding constantly Panel scrolling doesn't need PreLayout Cache whether styles are in the rebuild list Faster SetChildIndex checks
8 Days Ago
PP
8 Days Ago
removed unused command generating function
8 Days Ago
gave Parallel.For some profile regions on the scripting threads
8 Days Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
8 Days Ago
▉▇▌ ▋▄▉▋█▉▋ '▋▌▊▍' ▄▅▌▆▋▄▅▄▊ █▊█▍█▄ █▊ ▆▋▇▍▋▊▉▉▇ (▊▋▍▌▆▅▉ ▇▄ ▅█▆▆▉▇▉▊ ▇▄▉▊▆ █▄▄ ▉▅▇▍▆▉▇▋█ ▇█▄▋▅█▍▊▇ ▍.▍. ▇▍▆, ▄█▄▆▉▍▊ █▇▌ ▋▊▄▅▇▌)
8 Days Ago
Don't display the HUD if we're freecam'd
8 Days Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
8 Days Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
8 Days Ago
█▅▄▌▆ ▅▍█▄ ▆▌▋▍
8 Days Ago
Add more detailed profiler markers to fsm
8 Days Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
8 Days Ago
Incapacitate vision and movement duration tweaks
8 Days Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
8 Days Ago
merge from main
8 Days Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
8 Days Ago
Placeholder obscurce vision UI
8 Days Ago
Add diagnostics to console on first open ActionGraphDebugger: resolve original Guid Fix AssertNoGraphErrorsInScene test We were counting some graphs twice before
8 Days Ago
Increased lower chain damping to 0.2
8 Days Ago
Fence particle
8 Days Ago
Initialize use of gyro/accelerometer sensors in native
8 Days Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
8 Days Ago
More useful logs
8 Days Ago
Put LONG obsolete method back again so tests pass because someone is still using it (grr)
8 Days Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
8 Days Ago
Add phrases for move speed and obscure vision modifiers
8 Days Ago
Restore functionality to clear interpolation over the network with new system
8 Days Ago
fix padding issue
8 Days Ago
merge from clearinventory_improvements
8 Days Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
8 Days Ago
More page styling
8 Days Ago
merge from main
8 Days Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
8 Days Ago
adobe wall and gate first pass
8 Days Ago
Cape LODs skinned to spine4 to reduce snapping
8 Days Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
8 Days Ago
Select target object when inspecting ActionGraph
8 Days Ago
component section
8 Days Ago
Combine movement and vision darts into a new Incapcitate dart
8 Days Ago
more styling changes
8 Days Ago
table update
8 Days Ago
Table tags
8 Days Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
8 Days Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
8 Days Ago
Organising dart type folders
8 Days Ago
more table tweaks
8 Days Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663) Write null instead of trying to serialize invalid GameObject / Component Attempt to support both types of prefab instances in one places Don't PostDeserialize child objects multiple times