137,300 Commits over 4,324 Days - 1.32cph!

12 Days Ago
Reserved flag fix (7 to 8 for flare)
12 Days Ago
Fix occupied seats not working after a vehicle is copy pasted
12 Days Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
12 Days Ago
Signal computer mesh read/write for col.
12 Days Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
12 Days Ago
merge from main -> print_speed
12 Days Ago
more work on rentable kiosk blockouts WIP
12 Days Ago
turret_model_clipping_fix -> main
12 Days Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
12 Days Ago
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
12 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
12 Days Ago
fixed paintball gun WB3 reqirement
12 Days Ago
Fix scientists not able to go into large oilrig top floor rooms
12 Days Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
12 Days Ago
Restored horse siege harness
12 Days Ago
merge from LNY26
12 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
12 Days Ago
basic non-UVd blockout for rentable kiosk C
12 Days Ago
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12 Days Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
12 Days Ago
merge from artistpack_storepage
12 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
12 Days Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
12 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
12 Days Ago
Restore skin viewer settings
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
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12 Days Ago
12 Days Ago
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
12 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
merge from artist_pack_dlc - added square images to steam item for pack
12 Days Ago
resized artist pack images for steam and added to steam item
12 Days Ago
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12 Days Ago
merge from sks_skinviewer_fix
12 Days Ago
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12 Days Ago
merge from naval_update
12 Days Ago
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12 Days Ago
Fixed bass guitar
12 Days Ago
Also fixed the jerry can guitar
12 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
12 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
12 Days Ago
Updated hold position of tuba, got zeroed out for some reason
12 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
12 Days Ago
Remove some sockets from the static verison
12 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
12 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position