161,012 Commits over 4,566 Days - 1.47cph!

5 Days Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
5 Days Ago
Fix cows still clipping through walls when lying down
5 Days Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
5 Days Ago
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5 Days Ago
Fixed io infinite power convar breaking static cctv cameras
5 Days Ago
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5 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
5 Days Ago
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5 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
5 Days Ago
Merge from render_pipeline_testing
Rin
5 Days Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
5 Days Ago
scrap king - adjusted roof colliders
5 Days Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
5 Days Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
5 Days Ago
merge from animal_fence_deployment
5 Days Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
5 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
5 Days Ago
Merge from vcc
5 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
6 Days Ago
Updating uzi viewmodel rig
Rin
6 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
6 Days Ago
Set create mesh flag and set up viewmodel renderer
6 Days Ago
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6 Days Ago
Merge fixes
6 Days Ago
network_lods -> main (off by default)
6 Days Ago
main -> network_lods (breaking)
6 Days Ago
testing setup
6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
6 Days Ago
Fixed the lighting on the PixelLit 6-Point shader
6 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from bagmarkers_fix
6 Days Ago
merge from adminui_ugc_scrollbarfix
6 Days Ago
merge from ramp_deploy_fix
6 Days Ago
merge from dpv_buff
6 Days Ago
merge from fxlayerfix
6 Days Ago
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6 Days Ago
merge from vm_t1_smg_firing_anim_fix
6 Days Ago
merge from procgen_fix_NMS
6 Days Ago
merge from neonsignfix
6 Days Ago
merge from PumpkinLockFix
6 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
6 Days Ago
merge from sleepingbag_overlap_deathscreen_fix
6 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
6 Days Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
6 Days Ago
merge from main