130,565 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Pilot Hazmat Textures Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed blackbox deploy and ui sounds to metal sheet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ultrawide subnavigation BG, play page header absolute and padding match
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix styling issues on store
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix toolbar state being incorrect if you switch branches.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from restart_message_toasts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow slightly more clipping to make a seamless "wall"
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from sandbag_barricade_placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Several improvments to sandbag placement, easier to deploy, placement less strict overall
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fill in changes on hardcore prefab (for inventory game mode UI)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce material SHDO intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the compass description to mention the behaviour when it's on the belt bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a regression where the map was briefly visible when the map was closing while fog of war is active
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't give the player the selected item (we don't want multiple viewmodels)
Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (had to stomp BaseViewModel changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show the mission button on the map if missions are disabled by the active game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow a client to send fog of war updates until they receive the initial fog update form the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from rectmask_optims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from rectmask_optims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask
For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added friends, chat, crafting, deathscreen and inventory mask update groups
No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some unnecessary masks from map and contacts screen
Added contacts update group
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from new_menu/tmp_optimms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added group based update for RectMask2D in ClipperRegistry
Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed
Added ui.printmaskupdategroups to debug the masks state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed streetlight distance glow being an absurd giant blob
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved rain.
No longer sometimes partially clips through ceilings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap model out for a base cube