244,585 Commits over 3,898 Days - 2.61cph!

3 Months Ago
PFX Scene backup
3 Months Ago
Fire additive fixes.
3 Months Ago
Updated comp damage with new sparkies.
3 Months Ago
3 Months Ago
Cherrypicked metal bulletholes.
3 Months Ago
Proper orientation fix.
3 Months Ago
Impact sub emitter rotation fixes
3 Months Ago
Don't highlight the directive lines, only the inner part
3 Months Ago
Nicer brush methods
3 Months Ago
construction material stack assets
3 Months Ago
Fixed some nested defines with else/elif not working correctly Merge branch 'main' of rust-vs-extension
3 Months Ago
Update README.md
3 Months Ago
Advance Path NRE Fix -> Main
3 Months Ago
Update README.md
3 Months Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
3 Months Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
3 Months Ago
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
3 Months Ago
Missed a spot
3 Months Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
3 Months Ago
Reliable heartbeat
4 Months Ago
▉▋▍▇ ▄▉▄▍▆▊▋█▆█▌'▅ ▌▆▉▊▅▊▄ (▌█▍▆▉▅▊▇▉ ▌▋▆▋▇▌▍▉▉▅▄▌) ▊▆█ ▌█ ▌▇▉ ▇▌▆▍▊ ▅▍ ▅▇█▌ ▉▇▆'▊ ▉▆ ▄▋▍▇ ▍▄ ▍ ▊▆▅▅██▅▇ ▇▌ ▅▍█▆ ▄▆▍ ▌▅▅▇██▇▊▍▉ ▇▄▇▅▇▌▇▇█ ▍▋▊▍ ▇▉▆▉▄▊ ▄▍▍ ▉▍█▌ ▌▉▅ ▋▋██▌▋ ▆▍▊▌▅▄ ▍▊ ▆▆▅ ▆▌▋▆▍ ▇▄▌▉ █▉█▊▉ ▍▋▅ ▋▅▆▅▄▊▆ ▆▌▆█▄ ▄▇▆▋ ▇▉▄▌▍▌█ █▊▇▆▋▉▍▆▆▆▌ ▍▄▍▄▆▅█▍ ▄▄▉ ▌▉▄▆▊▇▍ ▌▍▆▌ ▋▋▉▋ ▇▉▊▍▄ ▆▋▅ █▅ ▌▆▇▌▇ ▍▋ █▍▌▋▆█▌▉▆▇▆ ▊▄▇▅
4 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
4 Months Ago
Unfucked main menu lighting
4 Months Ago
merge from spectate_blackout_fix
4 Months Ago
█▉▅█▆ ▄▆▍▋ ▆▌▇▉▇▄▊▅▌▇▄_▉▊▇█▄▇▌▅▄█▌█
4 Months Ago
merge from tincan_alarm
4 Months Ago
merge from hose_material_fix
4 Months Ago
First pass at crackhead joints/shapes
4 Months Ago
Fixed another few errors that have cropped up now
4 Months Ago
File org.
4 Months Ago
More example scene stuff NRE fix Only draw Collision Gizmo when TilesetComponent is selected Draw Missing Tiles (When a placed unbaked tile has their referenced tile deleted/regenerated) https://files.facepunch.com/CarsonKompon/2024/August/04_10-56-UnlawfulGallinule.png
4 Months Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
4 Months Ago
added concrete_aggregate_a material
4 Months Ago
Fixed IO hose gray missing material
4 Months Ago
Leaderboard backup, run #12949
4 Months Ago
Leaderboard backup, run #12943
4 Months Ago
Add ParticleModelEmitter
4 Months Ago
Add Sphere.RandomPointInside Add Capsule.RandomPointInside Add HitboxSet.Hitbox.RandomPointInside Http Post retry on connection error Add Sphere/Capsule/BBox/Hitbox.RandomPointOnEdge
4 Months Ago
chosen card scale effect triangle ruler sign saw shield
4 Months Ago
All option menu texts converted to RustText Phrases
4 Months Ago
Don't draw tiles with broken id references, don't rent those verts Don't draw multi-tile brush in non-paint tool. Added Rotation and Flip variables w/ Shortcuts Can now place rotated/flipped tiles. https://files.facepunch.com/CarsonKompon/2024/August/03_13-37-VirtuousDarklingbeetle.mp4 Updated example again
4 Months Ago
Paint Tool can now paint tiles larger than size 1x1 https://files.facepunch.com/CarsonKompon/2024/August/03_13-06-OutrageousAnemone.mp4
4 Months Ago
Added Tile Picker to Tileset Tool Inspector https://files.facepunch.com/CarsonKompon/2024/August/03_12-52-StormyRabbit.mp4
4 Months Ago
Phrases
4 Months Ago
Fixed dropdown options not being picked up by phrase updates
4 Months Ago
Started converting options menu legacy and TMP texts to RustText
4 Months Ago
Added "Bake Selected Layer" button to Tileset Tool. This detaches any placed tiles from their references. https://files.facepunch.com/CarsonKompon/2024/August/03_11-01-MediocrePaddlefish.mp4
4 Months Ago
Tileset Tool Inspector NRE fix Tiles are referenced by Guid instead of CellPosition. Allows you to edit existing tiles after being placed already https://files.facepunch.com/CarsonKompon/2024/August/03_10-17-HelplessSanddollar.mp4 Update example scene to use guid format Fix Deserialization on TilesetComponent.Tile
4 Months Ago
Create ParticleTextRenderer.cs
4 Months Ago
Can use [Range] on fields When converting a Color to a Color32 if it's HDR then normalize instead of clamping Expose ParticleEffect.ParticleBounds and MaxParticleSize We don't use nethost anymore TextManager becomes TextRendering, exposed function to get cached texture