244,589 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
4 Months Ago
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4 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
4 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
4 Months Ago
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
4 Months Ago
Citizen: re-enabled upper body component of the lean layer
4 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
4 Months Ago
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
4 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
4 Months Ago
merge from radtown redux branch
4 Months Ago
Added convar 'global.disable_clouds' to disable clouds
4 Months Ago
Allow more sections 🙈 Show authors on news sections
4 Months Ago
Gitignore exports
4 Months Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
4 Months Ago
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4 Months Ago
Merge: from main Tests: ran new unit tests - all green
4 Months Ago
WIP - change from scene to camera attribute var in AmbientOcclusiion.cs (WIP - other bits of test left in comments while trying to get this complete, just need to determine when PP AO is enabled back to pipeline)
4 Months Ago
Game Exporting (#1641)
4 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
4 Months Ago
subtracting 102026 102036 102037 reapplying 102046
4 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
4 Months Ago
Keyboard/swipe navigation for news If > 10% of users got errors, show error rate on card
4 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
4 Months Ago
Add balls to focus view Position text editing palette better
4 Months Ago
Merge from main
4 Months Ago
Submit navmesh display line material
4 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
4 Months Ago
Merge from main
4 Months Ago
Post merge cleanup
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Fixed screen turning black when spectating a player in third person
4 Months Ago
merge from main
4 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
4 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
4 Months Ago
fixed dangling profiler sample that would stack with following sample regions
4 Months Ago
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4 Months Ago
Fix 2D Skybox "Tint" lighting keeps resetting
4 Months Ago
Add new news sections to the bottom News section focus view give-me-that header link
4 Months Ago
merge from SidecarEyePos
4 Months Ago
merge from news_flex
4 Months Ago
merge from DuplicateGUIDFix
4 Months Ago
merge from SBToolCupboard
4 Months Ago
merge from travelling_vendor_restock_change
4 Months Ago
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4 Months Ago
Leaderboard backup, run #12895
4 Months Ago
Make F5 and F6 editor binds window-exclusive instead of application-wide Force F1-F12 shortcuts to invoke properly when focused on Game tab. Move static Shortcuts that were on static class to the scene viewport (so you need to have it in focus) Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040 Fixed W,E,R binds not working for object tool being set automatically Made F3 Shortcut type Window instead of Application. Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor. Make net_debug work in game Only fire global input handlers once at app-level Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior memset LightIndexMapping so it doesn't contain junk Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool. Bin Shortcut Move scene shortcuts back to static class now that they work properly (ty sol) Fix NRE for non-english layouts Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png Clear usage data on list update Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png Fix black cubemap fog on hammer Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget Update PackagePopup to show the information in a much cleaner way https://files.facepunch.com/CarsonKompon/2024/July/31_13-50-DeliciousSora.png Show how many assets/icons would be rebuilt when right clicking a folder. Don't show option at all if there are no assets in the folder. https://files.facepunch.com/CarsonKompon/2024/July/31_16-20-StaidMonkfish.png Do the same thing with right clicking anywhere in the asset browser (for the current folder) Draw Camera Speed Overlay in Scene Viewport when changing the speed with mouse wheel https://files.facepunch.com/CarsonKompon/2024/July/31_16-58-MonstrousIrishredandwhitesetter.mp4 Added Clear button to Editor Keybinds (allowing you to remove binds) https://files.facepunch.com/CarsonKompon/2024/July/31_18-00-EmbarrassedHoki.png Fix `video` getting called twice from F6 bind Invoke shortcuts when focused on a line edit if the shortcut has a CTRL or ALT modifier (Fixes CTRL+S in a textedit) Add EditorShortcuts.BlockInputs. Block Shortcuts while right/middle clicking on Scene Viewport. Added "Current Project" to Special group in Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-14-MindlessEnglishpointer.png Added Drag-and-Drop support to Folders in the Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-25-SmoggyIndianrockpython.mp4 Added support for renaming folders via the Asset Browser. Clicking and Dragging Folders in the Asset Browser now updates the asset so it is reflecting the new path. Can now resize Editor Keybinds window to see the full list Can now move multiple files from File Explorer into Asset Browser in one drag Prevent dragging into same folder Prevent merging folders into current directory when dragging Include revision with error report Updating SDL2 Don't cull baked lights Remove these sdl headers from vpc Set light index mapping if we have a bake light index Fix shortcuts like Ctrl+Z in ActionGraph @CarsonKompon let me know if this isn't the right solution here Make TreeView item renaming more explicit, share same rebindable shortcut Pretty up shortcut hints a bit Add more context menu shortcut hints Make frame selection behaviour more consistent Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057 Be a bit more explicit with CTRL+C/V/X so other shortcuts work. Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus. Added shortcut for pause (CTRL+F5) Unset light index mapping uses blank light constants to kill off the light Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044) Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate. Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4 Removed some empty functions now that they have been moved to Keybinds Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not FPArms: added "Only_Weapon_no_IK" weightlist Merge branch 'master' into game-exporting2
4 Months Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
4 Months Ago
v_spaghellim4: 'first shell reload' animation + added support for 'classic' b_reload https://files.facepunch.com/maxlebled/1b0211b1/sbox-dev_2024-08-02_03-19-43.mp4