239,367 Commits over 3,837 Days - 2.60cph!

19 Days Ago
Added a command to generate the grid with custom size and spacing values NRE fixes
19 Days Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
19 Days Ago
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19 Days Ago
initial pass on burstcloth setup for VM not using VM renderer
19 Days Ago
Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
19 Days Ago
Implement tile art, each layer has a different color
19 Days Ago
Graph editors: align everything to grid https://files.facepunch.com/ziks/2024-09-02/sbox-dev_dBWkMgscnh.png Scene.GetAllComponents() is pure
19 Days Ago
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19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
19 Days Ago
Added HasBackface to Quad Primitive in Mesh Editor
19 Days Ago
merge from main
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
Add To String (Format) node Facepunch/sbox-issues#6341
19 Days Ago
Fix Facepunch/sbox-issues#6341 Add default implementations for INoiseField.Sample( x, [y] )
19 Days Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
19 Days Ago
merge from wortld_update_2/dpv_fixes
19 Days Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
19 Days Ago
Leaderboard backup, run #13636
19 Days Ago
Merge from world_update_2
19 Days Ago
Merge from waterwell_update
19 Days Ago
Build fix
19 Days Ago
Merge from world_update_2
19 Days Ago
Merge from waterwell_update (for initial playtest)
19 Days Ago
Fixed NPC shopkeeper not respawning
19 Days Ago
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19 Days Ago
Manually reimplemented the vending machine changes on this branch
19 Days Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
19 Days Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
19 Days Ago
Merge from parent (many merge issues, will need some fixing)
19 Days Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.
19 Days Ago
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19 Days Ago
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19 Days Ago
Unsaved
19 Days Ago
Parent merge
19 Days Ago
HCR attack prefab & related files.
19 Days Ago
Merge from main
19 Days Ago
Merge from world_update_2
19 Days Ago
Merge from main
19 Days Ago
Humans: actually link the staging animgraph
19 Days Ago
Humans: v2 staging VMDL & animgraph
19 Days Ago
Fix Enter key not returning the same name across all languages
19 Days Ago
Use a state machine to control the whole thing, make it into a prefab
19 Days Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
19 Days Ago
Temporarily display active abilities on the hud
19 Days Ago
Use Health prop
19 Days Ago
HUD test