134,342 Commits over 4,262 Days - 1.31cph!

32 Days Ago
Bring down reload to like 14.7
32 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
32 Days Ago
Reorient seat in the turret Better eye pos
32 Days Ago
32 Days Ago
merge from main/naval_update/modular_boat_sounds
32 Days Ago
Reorient seat in gun space
32 Days Ago
merge from main/naval_update
32 Days Ago
- Only update server seat if no client auth
32 Days Ago
Compile fix
32 Days Ago
update from naval_update
32 Days Ago
minor steering wheel sound tweaks
32 Days Ago
- Remove debug logs - Remove ddraw
32 Days Ago
- Missing
32 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
32 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
32 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
32 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
32 Days Ago
play a sound when finishing building from the steering wheel
32 Days Ago
modular boat engine reverse sound
32 Days Ago
Compile fixes
32 Days Ago
- Fix client trying to override the reoncilliation when reloading
32 Days Ago
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32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
32 Days Ago
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32 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
32 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
32 Days Ago
play deploy effect when rotating sail
32 Days Ago
32 Days Ago
Add splash fx to triangle hull pieces
32 Days Ago
merge from naval_update
32 Days Ago
only play water sounds if modular boat is actualy in the water
32 Days Ago
modular boat sinking and ambient low health sounds
32 Days Ago
Fixed snow inside the entrance deep sea portal
32 Days Ago
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32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Improved the deep sea billboards spawning positions
32 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
32 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
32 Days Ago
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32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Fixed phrase conflicts
32 Days Ago
Teleport trigger can also show toats
32 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
32 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
32 Days Ago
Merge from parent
32 Days Ago
Merge from parent
32 Days Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject