239,370 Commits over 3,837 Days - 2.60cph!

20 Days Ago
Temporarily display active abilities on the hud
20 Days Ago
Use Health prop
20 Days Ago
HUD test
20 Days Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
20 Days Ago
Fix broken style Lobby list cleanup, list view aspect
20 Days Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
20 Days Ago
Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
20 Days Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
20 Days Ago
Include total session count in stats
20 Days Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png Default to private in editor mode Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded UI: Unset values if unit is undefined Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247 Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour) Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored Don't apply Music/Voip volume settings when in Editor Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept Fix mistakes in Gizmo.SolidSphere, any segment count should now work Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this Same fix needed for SolidCylinder Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder Fix static functions on non-static Widgets not invoking or inheriting type properly. Merge branch 'master' into mainmenu-improvements
20 Days Ago
Add sentry back to functions, because insights is not insightful with functions
20 Days Ago
Add event when favourite/voting/collection changed Move recounting to background package service Sort by upvotes works again
20 Days Ago
Fix video page exception Fix videoblock exception Fix SQL statement
20 Days Ago
Leaderboard reject insane values Fix activity exception
20 Days Ago
Query stats from a different table
20 Days Ago
Limit stat values
20 Days Ago
Leaderboard backup, run #13612
20 Days Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
20 Days Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
20 Days Ago
Work on theme
21 Days Ago
Small changes, air dash uses SHIFT
21 Days Ago
Cancel slide if we end up off the ground
21 Days Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
21 Days Ago
Fix stat exceptions
21 Days Ago
TTT: Add SAM support to karma banning (#2106)
21 Days Ago
merge from preventbuilding_dungeons_fix
21 Days Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
21 Days Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
21 Days Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
21 Days Ago
Fix static functions on non-static Widgets not invoking or inheriting type properly.
21 Days Ago
Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder
21 Days Ago
Same fix needed for SolidCylinder
21 Days Ago
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
21 Days Ago
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
21 Days Ago
Remove unused code Can filter maps by GameSupport again
21 Days Ago
Debug draw tweaks
21 Days Ago
Smoother heightmap sampling https://files.facepunch.com/ziks/2024-08-31/sbox-dev_m6ejDGa0g6.png https://files.facepunch.com/ziks/2024-08-31/sbox-dev_GIvew6ZSRB.png
21 Days Ago
Package updates Draw placeholder icons with skia Image upload uses skia Update thumbnail page to help people get it right
21 Days Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
21 Days Ago
Fix package reference in GameModal
21 Days Ago
Change default starting volume for VideoControls Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR. Unify multiplayer check in Game Modal and MenuHelpers
21 Days Ago
Create a user at login Unified login Switch to User in a bunch of left over places Make package cards 16/11 Remove now unused players table
21 Days Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
21 Days Ago
Made this even faster Optimize login
21 Days Ago
Leaderboard backup, run #13588
21 Days Ago
Cache global stats query Fix players page Speed up GetPlayerPackageUsageAsync
21 Days Ago
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21 Days Ago
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21 Days Ago
merge from fix_weapon_mod_avg -> main
21 Days Ago
Fixed broken rad counts from container Amounts update on changed instead