197,744 Commits over 4,140 Days - 1.99cph!

23 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
23 Days Ago
Store featured items loaded from the manifest
23 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
23 Days Ago
Manifest
23 Days Ago
Better naming and parameters in npc shooting component
23 Days Ago
Merge from trimmed_asset_warmup
23 Days Ago
Pull hardcoded asset references from scripts too
23 Days Ago
Merge from main
23 Days Ago
Simplify scientist shooting logic
23 Days Ago
New bulb models
23 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
23 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
23 Days Ago
Super simple notifications window blockout
23 Days Ago
23 Days Ago
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23 Days Ago
▊▋▍▍▊█▅▍█▊▄▅▇_▍▋▌▉▍_▉▄▇ -> ▉█▌▋
23 Days Ago
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23 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
23 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
23 Days Ago
▇▅▉ ▇▆▍▋▍▍ ▆▆▋▄▋▇▇█
23 Days Ago
il_postprocessor_build_fix -> main
23 Days Ago
▇▉▅▍ ▇▅ ▌▍▊█ ▋▆▊▊▍▅▊▆▆ ▊█▅▄ ▍▇▆▍ █▆█▋▉▄▆ ▄█▄▍ ▍▌▄█▉▇▄▊▍▉▌, ▊▆▉▋ ▄▅▅ █▆ ▉▅▆ █▊▆▋▆▆ █▊▉▅
24 Days Ago
main -> new_menu
24 Days Ago
Manifest
24 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
24 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
24 Days Ago
tube lights wip implementation
24 Days Ago
Merge from main
24 Days Ago
Merge from trimmed_asset_warmup
24 Days Ago
Include fx prefabs in warmup too
24 Days Ago
removed old bullet_container folder and contents as it's no longer needed
24 Days Ago
Security Spotlight Prefab update
24 Days Ago
cherrypicking 123058
24 Days Ago
atmosphere height falloff
24 Days Ago
Prefab update speakers
24 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
24 Days Ago
cherrypicking 123053 123054 123059 123083 123102 123106
24 Days Ago
Speaker blockouts update
24 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
24 Days Ago
ship_searchlight textured
24 Days Ago
Spawn new scientists on small oilrig
24 Days Ago
Reduce odds of scientists charging
24 Days Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
24 Days Ago
syncvar_ilpostprocessor_hook -> main
24 Days Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
24 Days Ago
Revert file change
24 Days Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
24 Days Ago
Merge from additional_environment_volume_shapes
24 Days Ago
Merge from main
24 Days Ago
Do not highlight cart button on owned items