255,150 Commits over 3,990 Days - 2.66cph!

14 Days Ago
Exceptions breadcrumb clickable Fixes Facepunch/sbox-issues#7586
14 Days Ago
Update dampen test scene
14 Days Ago
merge from item_icon -> hackweek_modding_improvements
14 Days Ago
Rocket splash damage test
14 Days Ago
Embed slut forum update
14 Days Ago
Pies folder/naming cleanup. Manifest.
14 Days Ago
Add commands to test that feature works
14 Days Ago
Setup food_pie_generic.entity materials
14 Days Ago
merge from item_icon -> hackweek_modding_improvements
14 Days Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
14 Days Ago
Fix double null check
14 Days Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
14 Days Ago
Fix being able to spam the eat action
14 Days Ago
Restored options UI again
14 Days Ago
Merge from main
14 Days Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
14 Days Ago
Add limit for the number of pending sends a websocket connection can have Increased limit to better tolerate spiky traffic
14 Days Ago
Linux: We are looking for linuxsteamrt64 instead of linux64, worth seeing to move that to just linux64 once it's working [Pick] Stub out FontManager on linux, this should be piped through UI2, removes a bunch of dependencies, android uses vulkan
14 Days Ago
Home hive and target setup
14 Days Ago
Missing files
14 Days Ago
Laid out basic swarm behaviour setup
14 Days Ago
Code cleanup
14 Days Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
14 Days Ago
missed this
14 Days Ago
add some configs
14 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
14 Days Ago
remove unused textures, fix moon lighting transition
14 Days Ago
Fixed client crashes with portal entities Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups
14 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
14 Days Ago
use configured step count again
14 Days Ago
Nested coroutine tests support
14 Days Ago
Initial procedural pose layout
14 Days Ago
add back option/convar removed during merge
14 Days Ago
Mac/Linux: Add MoltenVK Library, Set C++20 only for C++, explicit string conversion
14 Days Ago
Forum update
14 Days Ago
Game UI isolated slider
14 Days Ago
Merge from main
14 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
14 Days Ago
scene
14 Days Ago
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
14 Days Ago
Fix DOF erroring on non-msaa vfx_vulkan: SV_ViewID is a built in semantic Update CSceneSystem::SubmitDisplayListsForView removing multi-submit VR junk vulkan: unfuck image views for cube textures Shaders compile for shader model 6.1
14 Days Ago
blackboard update made it paintable and deployable
14 Days Ago
scene
14 Days Ago
Split Handcar mesh
14 Days Ago
More containers. Manifest.
14 Days Ago
Update undo code to use the new undo system Don't throw an error when creating first layer from the TilesetTool UI
14 Days Ago
Add [JsonIgnore] to anything that would cause recursion during serialization in EditorTool
14 Days Ago
basic pumping and setting correct ikset for each mount point
14 Days Ago
handcar seat setup with some hand ik targets manifest
14 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.