239,366 Commits over 3,837 Days - 2.60cph!
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ScoreFormat NRE fix
Some more NRE fixes from the errors page
Bandaid fix for A site floor that you can fall through
Remove this obsolete - it's been obsolete forever
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Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
Merge from modifier_limits
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WIP grid aligned connections
https://files.facepunch.com/ziks/2024-09-03/sbox-dev_C0Luo6Xsj9.png
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merge from store-ui-dlc-pages
merge from wantedposter_nre_fix
Fix exceptions
Fix collection list not showing
Fixed the binocular overlay not scaling correctly with interface scale
Leaderboard backup, run #
13660
Remove unused
Fix rating list id on contest result page
Show video on place card
Tweak card aspect to match game
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
Merge from hackweek_accessibility_colourblind
Fixed deuteranopia typo
Adjusted default deuteranopia values based on feedback
Closed up holes at the back near the sides on the armoured cockpit
balance, hp heart hover
shop min money change
more sfx
Fixed Patrol Heli tracer visibility.
Prevent login exception
Remove unused from PackageWrapMinimal
Update manifest, fixes revolver not loading
Fixed small holes in armoured cockpit colliders at the front
Depth Resolve writes to both channels correctly
Final cleanups for dof2
update depth of field scene
Final tweaks, add depth gap for adding an area where u might want more focus
https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4
world_update_2/waterwell_update -> world_update_2
Added static respawning planters to new Water Wells.
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
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Respawning Static Planters ~
Added ConVar to adjust the extra favourable gene chance.
Better system for informing the static planter when plants die
Set respawn check to 30 seconds
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
Stash all this work so I can make ubre happy
Stash this as well first
Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone
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Logs
No wonder this wasn't getting received
Don't log these now
Test
Remove this now
Go on server time
Test
More tests
Some cleaning
Compress test
Remove for comparison
Pack them up
Some cleanup
Force a single delta snapshot when owner changes to simulate old behavior
Interp test
Revert that