133,037 Commits over 4,262 Days - 1.30cph!

18 Days Ago
merge from main
18 Days Ago
Fixed menu tooltip icon not being marked as non static
18 Days Ago
Added a button to toggle hidden items
18 Days Ago
further cleanup
18 Days Ago
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18 Days Ago
Fully removed PointGrid3D and associated jobs
18 Days Ago
Use flex columns for the itemlist, instead of a grid
18 Days Ago
HideVest male/female
18 Days Ago
missing TankTop file
18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
removing more unused prefab setup
18 Days Ago
merge from gui_cleanup
18 Days Ago
removing more dead code
18 Days Ago
got the admin panel working for sculptures again
18 Days Ago
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18 Days Ago
Naval scientist variation art
18 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
18 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
18 Days Ago
routed saving properly
18 Days Ago
Commands tab for useful and common commands
18 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
18 Days Ago
Tank Top repose male/female
18 Days Ago
Collared Shirt repose male/female
18 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
18 Days Ago
powerplant update
18 Days Ago
merge from powerplant_dropzone
18 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
18 Days Ago
Loadouts tab styling
18 Days Ago
drop zone moved, prevents hackable dropping on lighting
18 Days Ago
merge from fillwater_improvements
18 Days Ago
merge from helicopter_flare_balance_pass
18 Days Ago
merge from harbor_swingbridge_parent_fix
18 Days Ago
merge from m15_3p_emmisive_fix
18 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
18 Days Ago
merge from rivals
18 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
18 Days Ago
Merge from food_qol
18 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
18 Days Ago
Merge from main
18 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
18 Days Ago
Merge from parent
18 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
18 Days Ago
Fixed missing ghost ship map marker
18 Days Ago
Merge from fog_multithread_fix
18 Days Ago
Move test scene
18 Days Ago
18 Days Ago
Compile fix
18 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
18 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window