202,331 Commits over 4,171 Days - 2.02cph!

9 Months Ago
Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand
9 Months Ago
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9 Months Ago
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9 Months Ago
Flashbang stuff
9 Months Ago
Fixed broken packing attributes
9 Months Ago
WIP new meat models and materials
9 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
9 Months Ago
finally got deployable easels to work will need refinement and looking over
9 Months Ago
Implemented towing back on new horses
9 Months Ago
FX offset fixes. Ember iteration for more punch.
9 Months Ago
handling ground destruction properly
9 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
9 Months Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
9 Months Ago
restricting placement to constructions
9 Months Ago
Fixed impact surface normal orientation.
9 Months Ago
updated crafting ingredients
9 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
9 Months Ago
merge from main
9 Months Ago
fix realmed remove on sculpture
9 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
9 Months Ago
deployable paintable easel model and prefab progress currently not working
9 Months Ago
removed sign/pumpkin panel from sculpture item
9 Months Ago
updated guide mesh
9 Months Ago
added guide mesh for ice sculpture and a tool to generate one
9 Months Ago
Temporary unapproved bear skin redirect
9 Months Ago
merge from main
9 Months Ago
▇▊█▊█▆ ▋▌.▋▇▅▇▅▉▆
9 Months Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity
9 Months Ago
▅▄▄▄▍▋ █▌▇▍ ▇▍▍▇▌▉▍ ▋▌▆▌
9 Months Ago
Fixed 32bit builds crashing when creating decals on certain models
9 Months Ago
█▄▅▊▌▊▆ ▇█▇▅█▅▊ ▍▆▍ ▇▊▉▌▇
9 Months Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
9 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
9 Months Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
9 Months Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
10 Months Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
10 Months Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
10 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
10 Months Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
10 Months Ago
Restored hibox, protection, mounting logic and corpse
10 Months Ago
Post timings
10 Months Ago
More refined screen shake
10 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
10 Months Ago
wip: Kill sync var tick on object death
10 Months Ago
Clean debug text
10 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
10 Months Ago
Code cleanup Collision damage tweaks
10 Months Ago
Perform type checks on initial sync var generation pass
10 Months Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority