141,461 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
1 Year Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
1 Year Ago
Movement fixes.
1 Year Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
1 Year Ago
Merge: from main
1 Year Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
1 Year Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
1 Year Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
1 Year Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Client server mismatched fields error
1 Year Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
1 Year Ago
Fixing incorrect naming for coconut armour fbx mats
1 Year Ago
New meats visual added to bbq and campfire
1 Year Ago
Transition tweak
1 Year Ago
Last minute changes
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
1 Year Ago
Added item condition to Boomerangs - each hit removes 10% of durability
1 Year Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
1 Year Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
1 Year Ago
Cancel 3p animation if hits the ground
1 Year Ago
Added controller
1 Year Ago
duration & speed tweeks
1 Year Ago
Assigned correct texture reference to cocoknight arms material
1 Year Ago
more wip
1 Year Ago
Test
1 Year Ago
Mat fix
1 Year Ago
merge from main
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
1 Year Ago
Improve script notes.
1 Year Ago
Reassigned Material and texttures
1 Year Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
1 Year Ago
enabled r/w on ziggurat gate colliders
1 Year Ago
some tweaking of the jungle_ruins_e alpha map
1 Year Ago
Remove rotating logs
1 Year Ago
Dont fly to a player thats ran too far from the starting position
1 Year Ago
Aim slightly higher up than the feet
1 Year Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
1 Year Ago
Client predicted returning to player
1 Year Ago
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1 Year Ago
Corrected environment volume bounds calculation to prevent culling issues
1 Year Ago
Quicker return speed (again)
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
updated snake idle and created test escape anim
1 Year Ago
Restored playground terrain
1 Year Ago
merge from maxauth_clear_fix
1 Year Ago
'ent auth' command works with tugboat