141,461 Commits over 4,383 Days - 1.34cph!

1 Year Ago
merge from main
1 Year Ago
merge from containercorpse_slots_fix
1 Year Ago
Fixed container corpses incorrect inventory slots count
1 Year Ago
enabled spatially aware environment volumes in Ziggurat
1 Year Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
1 Year Ago
Merge from parent
1 Year Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
1 Year Ago
merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Apply Impostor safety checks
1 Year Ago
Possible fix for floating players after vine tree is destroyed
1 Year Ago
Merge from main
1 Year Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
1 Year Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
1 Year Ago
Stop descending before hitting a vehicle
1 Year Ago
Add distance checks to vine interactions
1 Year Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
1 Year Ago
Fixed climb interact option appearing when mounted to a vine
1 Year Ago
Vine swinging icons
1 Year Ago
More obvious difference between medium and high state of charge on battery PFX.
1 Year Ago
Mild polish on the programmer art electric wire flow overlay.
1 Year Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
1 Year Ago
merge from outbreak_outfit -> jungle_update
1 Year Ago
merge from jungle_update
1 Year Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
1 Year Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
1 Year Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
1 Year Ago
Merge some crashy fix from CS:GO to do with flex verts
1 Year Ago
Merge from main
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
1 Year Ago
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1 Year Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
1 Year Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
1 Year Ago
Updating coconut armour view model arms fbx
1 Year Ago
3p vine swing anim first pass exported
1 Year Ago
3p throwing and waiting to catch boomerang animations
1 Year Ago
Added cool emissive mat variant Tweaked textures
1 Year Ago
More wip, smoother movement
1 Year Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
1 Year Ago
Roof and triangle roof LOS tweaks
1 Year Ago
Triangle floor and triangle foundation tweaks
1 Year Ago
Fixed transparency issues on the vine viewmodel
1 Year Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
1 Year Ago
Have tiger finish off downed players instead of leaving them to die slowly
1 Year Ago
S2P jungle ruins - to refresh latest collider changes
1 Year Ago
Updating skinning for coconut armour
1 Year Ago
Some tweak and fixes Added new los pos to all building blocks
1 Year Ago
Rehooked up missing col mesh from ruin piece