239,420 Commits over 3,837 Days - 2.60cph!

40 Days Ago
More fixes, expose ADS state
40 Days Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
40 Days Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
40 Days Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
40 Days Ago
merge from main
40 Days Ago
Comment out bindless, we're not ready to expose it in the API
40 Days Ago
merge from wallpaper
40 Days Ago
Reverted skin list before merging to main
40 Days Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
40 Days Ago
Voxel bindless textures test
40 Days Ago
Mark scenes as needing to call OnJoined before we call OnStart() on components etc. I don't know if this is the best way to do this - please change if there's something better
40 Days Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
40 Days Ago
Added new time formats and support for custom formatting in Countdown Added new time formats and support for custom formatting in Countdown fix Improvements Improvements Merge pull request #63 from DezLife/Countdown Added new time formats and support for custom formatting in Countdown
40 Days Ago
reworked wizard respawning, etc flashing health bar card bounties
40 Days Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
40 Days Ago
Parent merge
40 Days Ago
Arctic Scientist pose prefab backup
40 Days Ago
Parent merge
40 Days Ago
Vendor Sleeper Kill -> Main
40 Days Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
40 Days Ago
Merge from map_ping_fix
40 Days Ago
Merge from main
40 Days Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
40 Days Ago
BP Stock Fix -> Main
40 Days Ago
Merge from main
40 Days Ago
Line of sight checks again, TraceAll instead of a single Raycast
40 Days Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
40 Days Ago
added robot_shell_a updated terrain_lookdev
40 Days Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
40 Days Ago
Merge from analytics_zstring -> main
40 Days Ago
Fix compile error from merge
40 Days Ago
Merge from main -> analytics_zstring
40 Days Ago
merge from runtime_profiling_disable_pooling -> main
40 Days Ago
Merge from main -> runtime_profiling_disable_pooling
40 Days Ago
Comments
40 Days Ago
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
40 Days Ago
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
40 Days Ago
Simplify overloads for byte,short,etc -> long Mark AddField(string,char) as unsupported instead of silently casting to int Escape all CSV columns with double quotes
40 Days Ago
Added simple CSV parser
40 Days Ago
[Pick] Bind RenderAttributes.SetParent, this is a method to pass arguments around that doesn't involve overriding/copying, this fixes not being able to set render attributes properly in child cameras like editor viewport, needs wide testing but should be fine, also fix looking for parent attributes on the attribute chain used on the pipeline Remove SSAOEnabled, just needs a ref if DynamicAmbientOcclusionPP is initialized
40 Days Ago
missilebot
40 Days Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
40 Days Ago
Fix projectile NRE
40 Days Ago
Fix camera being too high
40 Days Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
40 Days Ago
Ducking
40 Days Ago
Merge from world_update_2
40 Days Ago
Compile fix
40 Days Ago
Added MaxStack to Item Resource. Items with a MaxStack of 1 do not show amount in inventory/hotbar Added `hc2_giveitem` command to give yourself an item (only works in Editor)
40 Days Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload