239,420 Commits over 3,837 Days - 2.60cph!

40 Days Ago
Style the slots a little bit
40 Days Ago
Projectiles damage voxel world too
40 Days Ago
smg icon
40 Days Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
40 Days Ago
WIP inventory item interaction
40 Days Ago
Make sure neighbouring chunks are marked dirty on voxel edit
40 Days Ago
Update SMG.prefab smg prefab updated with gun
40 Days Ago
Backpack pelt constraints
40 Days Ago
assault rifle changes
40 Days Ago
Update collision shape on voxel remove
40 Days Ago
Voxel removal fixes
40 Days Ago
WIP voxel mining
40 Days Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
40 Days Ago
Updated model Updated backpack settings
40 Days Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
40 Days Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
40 Days Ago
Update assault_rifle_color.png
40 Days Ago
texture change assault rifle
40 Days Ago
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40 Days Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
40 Days Ago
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40 Days Ago
assault rifle textures
40 Days Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
40 Days Ago
metal pile and fragment Merge branch 'main' of sbox-hc2
40 Days Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
40 Days Ago
vintage wallpapers update updated materials to spec/gloss
40 Days Ago
rock update and rock fragment
40 Days Ago
Added right arm support
40 Days Ago
Now covers all spine bones
40 Days Ago
Leaderboard backup, run #13183
40 Days Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
40 Days Ago
First pass on runtime component, still not functional
40 Days Ago
Merge from analytics_event_record_overloads -> main
40 Days Ago
Citizen/animgraph: tweaked the upper body lean layer poses to account for the change to model-space additive compositing
40 Days Ago
Tests showed missing ushort overload
40 Days Ago
Expand tests to cover all overloads of EventRecord.AddField()
40 Days Ago
Add overloads without any key for CSV
40 Days Ago
Final'ish attack prefab, but IK script is still screwing it.
40 Days Ago
Merge main -> TrainDecouplingImprovements
40 Days Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
40 Days Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
40 Days Ago
Fixes
40 Days Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
40 Days Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
40 Days Ago
Attack FX
40 Days Ago
Merge from gizmo_light_occludee_nre
40 Days Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
40 Days Ago
More aim fixes
40 Days Ago
Old cam save delete
40 Days Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png