239,426 Commits over 3,837 Days - 2.60cph!

40 Days Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
41 Days Ago
Ducking
41 Days Ago
Merge from world_update_2
41 Days Ago
Compile fix
41 Days Ago
Added MaxStack to Item Resource. Items with a MaxStack of 1 do not show amount in inventory/hotbar Added `hc2_giveitem` command to give yourself an item (only works in Editor)
41 Days Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
41 Days Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
41 Days Ago
Merge from world_update_2
41 Days Ago
Merge from main
41 Days Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
41 Days Ago
Reset HoldType when unequipping weapon
41 Days Ago
Whoops forgot to commit this file 💩
41 Days Ago
Added SMG and Sword Weapon Items, converting both to prefabs. Give items to the player on start if they don't have them. Holding the item will equip/unequip the prefabs
41 Days Ago
Fixed another TerrainTexturing error while in edit mode
41 Days Ago
Remove TMP extension overwrites because our TMP is outdated and it won't compile
41 Days Ago
Add zString to repo
41 Days Ago
Added ActiveSlot with mouse wheel/number key inputs. Dispatch ItemEquipEvent/ItemUnequipEvent when changing slots
41 Days Ago
Network resource nodes in procgen.scene
41 Days Ago
adding seaweed
41 Days Ago
Inventory now works on connected clients - Pickups still TryGet Made the resource nodes in mob_testbed networked Remove inventory debug logs Include item_icons/*.png in Resource Files
41 Days Ago
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41 Days Ago
Backpack/Backpack Pelts setup
41 Days Ago
Fixed UVs on wallpaper block meshes
41 Days Ago
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
41 Days Ago
Fixed resources
41 Days Ago
rough rock Merge branch 'main' of sbox-hc2
41 Days Ago
Merge from world_update_2
41 Days Ago
Fixed TerrainTexturing error while in edit mode
41 Days Ago
merge from main -> monument_scenes
41 Days Ago
New playtest scene
41 Days Ago
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41 Days Ago
Hook visual logger to AI code and have it wrap ddraw
41 Days Ago
Wander component to help simplify mob state machines Use wander component in roller Make sure mobs are networked Roller should charge a bit beyond the target
41 Days Ago
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
41 Days Ago
Import HC1 water
41 Days Ago
More UI styling No Toast
41 Days Ago
Destroy voxel model on component destroy
41 Days Ago
Water barrel accepts radioactive water
41 Days Ago
Roller Update
41 Days Ago
Generate mesh collision for chunk mesh
41 Days Ago
Replace tree branch with tom's new model
41 Days Ago
branch Merge branch 'main' of sbox-hc2
41 Days Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
41 Days Ago
Add editor window similar to unreal's visual logger for easier AI debugging
41 Days Ago
Add depletion stages to rock node
41 Days Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
41 Days Ago
terrain heightmap+splat
41 Days Ago
Add rock node, rock item
41 Days Ago
Inventory Saves/Loads with Selected Character. Replaced GiveItem with TryGiveItem. Added OverflowContainer Add Inventory separate from Hotbar. Giving items to the Hotbar will overflow to the Inventory (and vice versa). Can view inventory in TAB Menu Inventory HUD slots update properly. Other inventory fixes IsValid check for Local Player on Compass so there aren't errors on first load
41 Days Ago
Add item icon editor, tree node, tree branch item (pending model)