144,118 Commits over 4,413 Days - 1.36cph!

48 Days Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
48 Days Ago
Console localization bits, fixed slight scrollbar layout issues
48 Days Ago
More localization
48 Days Ago
Made system info row copyable as well
48 Days Ago
Made all data row clickable, copies the content to the clipboard
48 Days Ago
Admin UI localization pass + some minor layout fixes
48 Days Ago
Fix NREs in terrain commands
48 Days Ago
Initial shadow map caching setup
48 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
48 Days Ago
Show player health as int in the admin tab
48 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
48 Days Ago
Added something for when you dont have any loadouts or copy paste files
48 Days Ago
merged main -> rust_relay_server
48 Days Ago
merge from new_console-ui
48 Days Ago
Fixed quick join text flex settings
48 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
48 Days Ago
Merge from improved_network_groups
48 Days Ago
Merge from main
48 Days Ago
new_console-ui -> main
48 Days Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
48 Days Ago
new_console-ui -> main
48 Days Ago
Use cached command for command list buttons. Fixes highlighted text not working
48 Days Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
48 Days Ago
new_console-ui -> main
48 Days Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
48 Days Ago
Merge from demo_shot_track_dubbing
48 Days Ago
Remove extra error log
48 Days Ago
Split position/rotation tracks into two again
48 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
48 Days Ago
fix missing functions in Wind.cginc
48 Days Ago
merge from new_console-ui
48 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
48 Days Ago
Cinemachine compile fixes
48 Days Ago
merge from main
48 Days Ago
Phrases
48 Days Ago
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48 Days Ago
merge from main
49 Days Ago
merge from render_pipeline_testing
49 Days Ago
qa island thing
49 Days Ago
fixes, add missing components to some scenes
49 Days Ago
reduce error fade duration to 1 second
49 Days Ago
new_console-ui -> main
49 Days Ago
- Remove hover to preview - Make default values green again
49 Days Ago
Merge from demo_shot_track_dubbing
49 Days Ago
Merge from main
49 Days Ago
Combine Position/Rotation into one track (feels weird to just modify one)
49 Days Ago
merge from main
49 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
49 Days Ago
merge from steaminventory_optims
49 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll