239,425 Commits over 3,837 Days - 2.60cph!

41 Days Ago
Style tweak (oops)
41 Days Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
41 Days Ago
Basic compass
41 Days Ago
Tree and dead tree Merge branch 'main' of sbox-hc2
41 Days Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
41 Days Ago
Added body mesh back into prefab
41 Days Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
41 Days Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
41 Days Ago
Spawn world item over network
41 Days Ago
recompile player mat
41 Days Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
41 Days Ago
Emission Mask
41 Days Ago
Add Wheel component for new roller model
41 Days Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
41 Days Ago
Fillwater command now supports radioactive water
41 Days Ago
Radioactive water will kill all plants in a planter when splashed
41 Days Ago
Add Rollerball component for the rollers https://files.facepunch.com/ziks/2024-08-13/sbox-dev_VQidCjB8ib.mp4
41 Days Ago
Update shaders with AO on lighting pass
41 Days Ago
Make ruby opaque for now
41 Days Ago
Get rid of some logging
41 Days Ago
planter splash check
41 Days Ago
Check for SSAOEnabled
41 Days Ago
Don't destroy the world item if we can't insert it into our inventory
41 Days Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes
41 Days Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase
41 Days Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
41 Days Ago
41 Days Ago
▉█▋▇▇ ▉▍▊▍ ▉▊▊▋
41 Days Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
41 Days Ago
▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
41 Days Ago
Don't tell the network system we've finished loading if we're loading an editor scene
41 Days Ago
pixel shader adjust
41 Days Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
41 Days Ago
Give gem a world model
41 Days Ago
Voxel models can have their own palette using a structured buffer
41 Days Ago
wip applying modifiers
41 Days Ago
Resource node depletion visuals, regeneration
41 Days Ago
Merge: from main
41 Days Ago
Phrases build without the DLL
41 Days Ago
Placeholder resource node
41 Days Ago
Don't call NetworkSpawnRecursive in editor 🤦‍♂️🤦‍♂️
41 Days Ago
Fixed source generator broken reference
41 Days Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
41 Days Ago
Use arrays for the voxel normals in shader
41 Days Ago
Swapped radioactive water check from physics checks to a texture map instead
41 Days Ago
Can collect items from resource nodes
41 Days Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
41 Days Ago
Implement GetWeaponEffectiveness
41 Days Ago
ResourceNode component
41 Days Ago
Internal HookAfterDepthPrepass Darken AO texture since we're compositing to ambient lighting properly now