138,724 Commits over 4,324 Days - 1.34cph!

2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
2 Years Ago
Change up logic that detects whether the HTML menu loaded or not
2 Years Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
2 Years Ago
Change up logic that detects whether the HTML menu loaded or not
2 Years Ago
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2 Years Ago
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2 Years Ago
Ye ole plugin switcheroo
2 Years Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
2 Years Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
2 Years Ago
Final fixes
2 Years Ago
resized textures
2 Years Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
2 Years Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
2 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
2 Years Ago
Fixed commits being missing after merging
2 Years Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
2 Years Ago
Options button for menu fallback
2 Years Ago
network++
2 Years Ago
merge from full_server_demos
2 Years Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
2 Years Ago
New merge attempt
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Years Ago
Don't record raknet packets used to establish a connection
2 Years Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
2 Years Ago
Checked in main
2 Years Ago
Removed some useless logs
2 Years Ago
player update. edited holster position for binoculars
2 Years Ago
merge from gnb_fix_mirror_fixes
2 Years Ago
merge from qol_pickafriend_color
2 Years Ago
merge from fix_pipe_tool_reconnect
2 Years Ago
merge from microphone_powerusage_fix
2 Years Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
2 Years Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
2 Years Ago
Metal roof textures Update
2 Years Ago
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2 Years Ago
merged from keycard_color_fix
2 Years Ago
merge from wounded_map_fix
2 Years Ago
merged from workshoplightfix
2 Years Ago
merge from map_entity_load_fix
2 Years Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
2 Years Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
2 Years Ago
Merge from main
2 Years Ago
Moved NPC position a little lower to avoid floating