155,856 Commits over 4,536 Days - 1.43cph!

2 Years Ago
merge from dropped_item_perf_improvements
2 Years Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
2 Years Ago
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2 Years Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
2 Years Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
2 Years Ago
Improved icelakes blend map textures
2 Years Ago
merge from store_wallpaper_page
2 Years Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
2 Years Ago
Wallpaper pack naming
2 Years Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
2 Years Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
2 Years Ago
Wallpaper Starterpack item
2 Years Ago
merge from main
2 Years Ago
Wallpaper page media, description
2 Years Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
2 Years Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
2 Years Ago
Fixed triggerHeight not being set in builds
2 Years Ago
Merge from world_update_2/waterwell_update
2 Years Ago
Another pass on vending orders
2 Years Ago
Remove some old hacks to fix save games (again)
2 Years Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
2 Years Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
2 Years Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
2 Years Ago
Merge from parent
2 Years Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
2 Years Ago
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2 Years Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
2 Years Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
2 Years Ago
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2 Years Ago
frontier gate lods and collision
2 Years Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
2 Years Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
2 Years Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
2 Years Ago
player update. updated some holster positions on weapons
2 Years Ago
player update. updated playeranimation.controller. added walk e back in it
2 Years Ago
Localized missing strings in the sunburn page
2 Years Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
2 Years Ago
Re-enabled layout masks
2 Years Ago
Fixed female underwear missing parts
2 Years Ago
Setup NPC hearing grid
2 Years Ago
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2 Years Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
2 Years Ago
Boolean to force an explosion to follow the orientation of its parent
2 Years Ago
Boolean to force an explosion to follow the orientation of
2 Years Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Years Ago
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2 Years Ago
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2 Years Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
2 Years Ago
Network++ Save++
2 Years Ago
Merge from testrun2