155,856 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Applied new changes to ak for testing
2 Years Ago
Exposed support for IK hint on left hand
2 Years Ago
Simplified editing process, eliminated a few button presses
2 Years Ago
Military tunnels S2P
2 Years Ago
Arctic base S2P
2 Years Ago
Similarly, increased the player check radius on BaseSpawnPoint from hard-coded 2m to 10m. Added OnDrawGizmos to BaseSpawnPoint to visualise the radius. Due to how this is implemented, RadialSpawnPoint now uses 10m by default as well, but I've increased it to 20m manually for all scientist spawns. 10m is probably a better default anyway since we use the same spawn script for barrels etc as well.
2 Years Ago
Added playerCheckMargin as an additional margin around the spawn radius for human player checks in RadialSpawnPoint. New default value is 20m. Previously this used a const of 1m, so this does significantly change the behaviour of all existing RadialSpawnPoint users, but it prevents NPCs spawning closely to players.
2 Years Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
2 Years Ago
More robust code for RefreshLockState
2 Years Ago
Hopefully fixed modular car code lock showing green light instead of the intended red after moving out of network range and back
2 Years Ago
Update model components, disable deprecated stuff
2 Years Ago
Updated aim data
2 Years Ago
Fix conflicting right hand aim
2 Years Ago
Added wallpaper pack icon
2 Years Ago
lods and collision for frontier walls
2 Years Ago
Fixed deployables being placeable on the digital clock
2 Years Ago
Changed GCO category to Weapons
2 Years Ago
merge from main
2 Years Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
2 Years Ago
More null checks in WallpaperPlanner.OnFrame
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
2 Years Ago
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2 Years Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
2 Years Ago
Make wolves react to lit torch swings and projectiles landing near them
2 Years Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
2 Years Ago
Update: RCon page displays Logs - Logs the pages connection flow, rcon commands and the feed from the server - Log scroll sticks to bottom Tests: ran with local session
2 Years Ago
Scene setup for ziggurat
2 Years Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
2 Years Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
2 Years Ago
Follow orientation attempt 2
2 Years Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
2 Years Ago
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2 Years Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
2 Years Ago
Added textures for stone piles. Added stone pile variants.
2 Years Ago
twitch drops
2 Years Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
2 Years Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
2 Years Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
2 Years Ago
Budget wolf pathfinding
2 Years Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
2 Years Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
2 Years Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
2 Years Ago
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2 Years Ago
Fix sense refresh time not accounting for budgeting delaying refresh