reporust_rebootcancel

132,991 Commits over 4,293 Days - 1.29cph!

10 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
10 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
10 Months Ago
cable gantry fixes, lods, collision and prefabs
10 Months Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
10 Months Ago
Phrases update
10 Months Ago
Fixed construction collisions for al rustige eggs
10 Months Ago
Logic gates Codelock files Scene backup
10 Months Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
10 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
10 Months Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
10 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
10 Months Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
10 Months Ago
Update: Don't pad last column Tests: ran unit tests
10 Months Ago
merge from Player_Seed_EyePositions
10 Months Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
10 Months Ago
updated backpack offsets for some weapons
10 Months Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
10 Months Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
10 Months Ago
Fixed spelling of re'ceive on teas
10 Months Ago
Fixed right eye being flipped upside down
10 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
10 Months Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
10 Months Ago
all gestures anims use v4RustPlayerMask
10 Months Ago
Missed Materials Files
10 Months Ago
Updated missing skinsets with eyepositions
10 Months Ago
Added Second Water Treatment Tank Packed Mask Material
10 Months Ago
v4 holdtype anims use v4RustPlayerMask
10 Months Ago
backup
10 Months Ago
Added New Water Treatment Tank Model and Pump Textures and Material
10 Months Ago
unarmed anims use v4RustPlayerMask
10 Months Ago
Compile errors
10 Months Ago
beehive_fixes -> main
10 Months Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
10 Months Ago
Player seed updates
10 Months Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
10 Months Ago
Missing status panel files
10 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
10 Months Ago
Removed Old Water Treatment Tank Materials, Textures and Model
10 Months Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
10 Months Ago
Update: moved player caching to FinalizeTickParallel Tests: ran unit tests and played back server staging demo twice - numbers match expected range
10 Months Ago
texture resizing
10 Months Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
10 Months Ago
bee_rebalance -> main
10 Months Ago
Rebalanced multiple and single bee swarm damage
10 Months Ago
Missed files
10 Months Ago
Fixed environment volume server compile errors
10 Months Ago
Prevent bee damage (no matter what damage type it is) from bleeding
10 Months Ago
Further environment volume optimizations
10 Months Ago
Update: add an extra profiling scope Tests: ran the perf test