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133,535 Commits over 4,293 Days - 1.30cph!

12 Months Ago
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12 Months Ago
Fixing ballista anims
12 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
12 Months Ago
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12 Months Ago
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12 Months Ago
Submitting new mounted ballista anim
12 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
12 Months Ago
NRE fix
12 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
12 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
12 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
12 Months Ago
Add support for eras to provide custom loot tables
12 Months Ago
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12 Months Ago
Updating ballista rope skinning
12 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
12 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from lumberjackhoodieskinfix
12 Months Ago
Fix mipmaps settings, re-exported defaults
12 Months Ago
Fixed scattershot worldmodel offset model
12 Months Ago
wood armour plate world model + lods materials and textures
12 Months Ago
Remove skin weights option, force to 4 bones.
12 Months Ago
Tweaked static ballista culling distance
12 Months Ago
merge from primitive -> primitive_gm
12 Months Ago
Fixed catapult showing the scattershot loaded by default
12 Months Ago
Reapplying 109698
12 Months Ago
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12 Months Ago
Fix incorrect convar name for presets causing initial display error
12 Months Ago
Merge from main
12 Months Ago
Merge from fm1, restoring UI functionality after merge from main
12 Months Ago
Restore UI
12 Months Ago
Lead plate radiation protection
12 Months Ago
merge from main
12 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
12 Months Ago
wip merge from main fixes
12 Months Ago
Tweak page header
12 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
12 Months Ago
merge from primitive
12 Months Ago
merge + store tweaks
12 Months Ago
snake animations and rig exported
12 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
12 Months Ago
merge from prim
12 Months Ago
Horse anim tweak
12 Months Ago
Restored crafting costs in crafting menu
12 Months Ago
Added Medieval pack steam item
12 Months Ago
Tweaked piercer bolt damage
12 Months Ago
Armour plate insert world model setup
12 Months Ago
Disable gizmo on piercer projectile in time for the playtest
12 Months Ago
Removed tugboat mentions in siege tower construction components