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123,970 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Fix reserved slots not being added to list when created
1 Year Ago
Added 20 weapons to travelling vendors orders
1 Year Ago
Added setting to show display names rather than shortname
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
1 Year Ago
Fixed editor entry not being marked as dirty
1 Year Ago
NPC Vending Order now colours entries according to rarity
1 Year Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
1 Year Ago
Merge main
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
1 Year Ago
some optimizations on icicles set prefabs
1 Year Ago
some more prefabs converted to MeshLOD
1 Year Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
1 Year Ago
Adjusted slacked wires min and max tesselation values
1 Year Ago
Merge from main
1 Year Ago
Merge RepairBenchSkinName -> main
1 Year Ago
Merge RepairBenchSkinName -> main
1 Year Ago
Compile fixes
1 Year Ago
trike lod fix and parenting adjustment
1 Year Ago
Additional sweep over props folder uncovered some left overs
1 Year Ago
Merge from main
1 Year Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Converted deployables prefabs to MeshLOD when possible to do so
1 Year Ago
Fixed convar defaulting to disabled instead of enabled
1 Year Ago
reapplying 98204, stomped
1 Year Ago
merge from main
1 Year Ago
merge from fix_barricade_building_error
1 Year Ago
merge from fix_icelake_building_blocked_preview
1 Year Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
1 Year Ago
Fix weather effect error on quit
1 Year Ago
Pedal trike driving/physics work
1 Year Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
1 Year Ago
Trike wheels and colliders
1 Year Ago
Better lit PFX normals.
1 Year Ago
Fixed positioning on sand trails.
1 Year Ago
Iterating on trails
1 Year Ago
Additional null checks
1 Year Ago
Add URL support for community market skins from before our newer skin system
1 Year Ago
Merge from techtree_workbench_multi_access
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
1 Year Ago
Removed excess logs
1 Year Ago
Fixed formatting bugs
1 Year Ago
Ensured translated ammo name and proper type is passed
1 Year Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
1 Year Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
1 Year Ago
Merge main
1 Year Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
1 Year Ago