123,970 Commits over 4,171 Days - 1.24cph!
Fix reserved slots not being added to list when created
Added 20 weapons to travelling vendors orders
Added setting to show display names rather than shortname
Re-enabled IsDynamic on all objects that need it on Cargoship prefab
Removed an old scene as a precaution against overwriting cargoship prefab with older content
Fixed editor entry not being marked as dirty
NPC Vending Order now colours entries according to rarity
Imported Double and Single Residential Bed Props
Added Textures and Materials for Residential Beds
Setup Residential Bed Prefabs, Colliders and LODS
Re-enabled IsDynamic on all objects that need it on Giant Excavator
some optimizations on icicles set prefabs
some more prefabs converted to MeshLOD
Select handcuffs as active item when loading or waking restrained players.
Added a handcuffed test save.
Adjusted slacked wires min and max tesselation values
Merge RepairBenchSkinName -> main
Merge RepairBenchSkinName -> main
trike lod fix and parenting adjustment
Additional sweep over props folder uncovered some left overs
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
Converted deployables prefabs to MeshLOD when possible to do so
Fixed convar defaulting to disabled instead of enabled
reapplying
98204, stomped
merge from fix_barricade_building_error
merge from fix_icelake_building_blocked_preview
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
Fix weather effect error on quit
Pedal trike driving/physics work
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
Trike wheels and colliders
Fixed positioning on sand trails.
Add URL support for community market skins from before our newer skin system
Merge from techtree_workbench_multi_access
Merge from fishing_changes_june_24
Trout and yellow perch bait value reverted to 10, 1 stack size
Ensured translated ammo name and proper type is passed
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value)
Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
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Tech tree panel changes
Rename the tabs from Tier 1/2/3 to Level 1/2/3
Reduced the size of the close text slightly
Don't show the button at all for tech trees that the current workbench can't access
Ammo count and type of ammo is now visible in the tooltips of vending machines