127,557 Commits over 4,201 Days - 1.27cph!

10 Months Ago
Manifest
10 Months Ago
Codegen
10 Months Ago
Merge from main, resolve conflicts.
10 Months Ago
Merge from main, resolve conflicts.
10 Months Ago
Cherrypick era convar after merge
10 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Codegen
10 Months Ago
Manifest
10 Months Ago
Deleted unused battering ram door prefab and old ballista models
10 Months Ago
merge from main
10 Months Ago
merge from Medieval_Barricade
10 Months Ago
merge from ai_patrol_heli_opti
10 Months Ago
merge from baseball_bat_description
10 Months Ago
merge from accessibility_block_movementy_inventory
10 Months Ago
merge from t1_smg_clipping_issues
10 Months Ago
manifest
10 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
10 Months Ago
Removed second realmed removed incase thats the issue as well
10 Months Ago
Hopefully prevent battering ram door from bricking Aux2
10 Months Ago
Merge from cmBrainEnabled
10 Months Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
10 Months Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
10 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
10 Months Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
10 Months Ago
Another attempt to fix the player corpse not implemented exception
10 Months Ago
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10 Months Ago
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10 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
10 Months Ago
Fixed case where player could hit their own shield with melee weapons
10 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
10 Months Ago
merge from main
10 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
10 Months Ago
merge from icon_picker
10 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
10 Months Ago
Ballista constructable ground watch
10 Months Ago
Merge from main
10 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
10 Months Ago
weapon camera clipping fixes
10 Months Ago
When generating covers, automatically delete previously spawned sub monuments
10 Months Ago
Added wheel FX to Ballista
10 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
10 Months Ago
Ballista damage redirection
10 Months Ago
Setup Medieval Metal Double Door Skin Asset File Game Manifest Update
10 Months Ago
merge from fix_barricade_placement_excavator -> main
10 Months Ago
S2P excavator
10 Months Ago
Mark coal piles at excavator as "barricades allowed"
10 Months Ago
merge from fix_antihack_kick_reserveslot -> main
10 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
10 Months Ago
Look deving broken wood floor on jungle floor pieces