127,738 Commits over 4,201 Days - 1.27cph!

1 Year Ago
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1 Year Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
1 Year Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
1 Year Ago
Added Catapult Explosive Ammo Blockout Model
1 Year Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
1 Year Ago
cars ticking tow attachment properly and handling detaching
1 Year Ago
adjusting layering and position of towing anchors and triggers
1 Year Ago
Reduced AO on catapult trims
1 Year Ago
Show vending machine names in the F1 UGC panel
1 Year Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
1 Year Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
1 Year Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
1 Year Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
1 Year Ago
Merge from radtown_monument_fixes
1 Year Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
1 Year Ago
Added ballista seat, prefabs setup
1 Year Ago
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1 Year Ago
Reduce saverestore buffer to 12M to match x86-64 Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
▋█▅▄▇▋▍▍ ▌▅▄▋ ▍▉▊▄▉▅▉ ▄▍ ▇▇▍▆▍ ▉▊▄ ▇▍▉▋ ▆▋█▆▉▅▇▍ ▌▅█▋ ▅▊▊ ▆▌█▅█▋▅▇ ▄▆ ▋█▅▇▌▉▅ ▉▄ ▋▋▆▌▄▍▆▄ ▅▆ ▌ ▆▅▆▍▇▅ ▍▋ ▅▍▅ ▇▇ ▄▋▊▅ ▊▍▊ ▇▆▅▍▌▄▄▇ ▆▅▊▍▅▆ ▍▊▆ ▆▍▋▉██▄▊ █▌ - ▋▆▆▅█▆▉▉ ▄▍ ▆▄▆▅▉▉ ▍▆▅▆▅▄▅█() ▌▊ ▆▄▌▋▄▇█ ▅▇▅ ▍▄▆▊▉▋▍▊ ▍▅ ▊▉▄▍▉▋█ ▅▋ ▊▅▌▆ ▋ ▄▉▊▆▍▍▊▄ ▌█▉▌▄ █▊▇▄██▊ ▍ ▊▄▌▅ ▆▌▆█▊▍▅▌ █▊ ▄▄
1 Year Ago
viewmodel updates
1 Year Ago
Reduce wolf flee speed
1 Year Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
1 Year Ago
Ballista prefab setup, code baseline
1 Year Ago
▅▍▊ ▍▅▇▊█▆ ▆█▌▉▍▅▍█▄ ▇▄▇▅█▆▋▊▆ ▉▊▇▄▆▋▅▍▆▅ ▅▇█▄█▆ ▍▅▋▍ ▉▋▆▌▍▋▋▅
1 Year Ago
Gesture test
1 Year Ago
Same treatment for VM weapon flashlight
1 Year Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
1 Year Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
1 Year Ago
Compile fix
1 Year Ago
Partial modifier and RPC build
1 Year Ago
- Scene updates - Prefab properties populated - Manifest
1 Year Ago
Merge fixes
1 Year Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
1 Year Ago
radtown_spline_fixes -> main
1 Year Ago
patrolheli_orbitstrafe_fix -> main
1 Year Ago
radioactive_water_convars -> main
1 Year Ago
buoy_spawn_fix -> main
1 Year Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
1 Year Ago
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
1 Year Ago
BCE setup
1 Year Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
1 Year Ago
removed dependency on BaseEntity from AttachTo
1 Year Ago
-Ballista Begin
1 Year Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
1 Year Ago
Polish to catapult art. Added decal renderer to catapult prefab.
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
corrected body used by horse for towing and some hitch->tow renaming
1 Year Ago
Complete/fail setup