199,298 Commits over 4,140 Days - 2.01cph!

2 Months Ago
added blue light to industrial lights
2 Months Ago
Compile fixes
2 Months Ago
New item loot assets
2 Months Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
2 Months Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
2 Months Ago
Settings UI prefab variant setup Audio tab
2 Months Ago
Added directionalDropEnabled server convar. Cleanup.
2 Months Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
2 Months Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
2 Months Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
2 Months Ago
Fridge is now classified as an electrical item
2 Months Ago
Despawn rarity set for new silencers
2 Months Ago
Updated wallpaper wood floors, added painted variants
2 Months Ago
syncvars -> aux3
2 Months Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
2 Months Ago
updated import defaults of mattress
2 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
2 Months Ago
Settings slider tweak prefab
2 Months Ago
old single mattress prop blockout collision and initial prefab setup
2 Months Ago
removed viewmodel reference from outbreak suit
2 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
2 Months Ago
S2P all
2 Months Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
2 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
2 Months Ago
Add keybind to control option UI
2 Months Ago
Make `ddraw.clear` work with Instanced DDraw
2 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Merge from main
2 Months Ago
Remove unused variables
2 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
2 Months Ago
Added basic, advanced and pure icons for warming and cooling teas
2 Months Ago
merge from main
2 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
2 Months Ago
merge from main
2 Months Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
Also fix invalidate cell blocks step for negative coords
2 Months Ago
Fix compute cell block issues when using negative coords
2 Months Ago
syncvars -> aux3
2 Months Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
2 Months Ago
syncvars -> aux3
2 Months Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
2 Months Ago
Safeguards for client weaving process (dont try to hook setter at at all)
2 Months Ago
Fixed autosave/autoload not using preprocessor directives
2 Months Ago
syncvars -> Aux3
2 Months Ago
Fixed Changed event being ran on autoload
2 Months Ago
Convert train line up to unload and train num connected cars to syncvars
2 Months Ago
Set GenerateEvent default to true
2 Months Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best