130,686 Commits over 4,232 Days - 1.29cph!

50 Days Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
50 Days Ago
Manifest
50 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
50 Days Ago
merge from hackweek_crosshair_customization
50 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
50 Days Ago
floating city save cleanup of the floating walkways prefabs
50 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
50 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
50 Days Ago
Rejiigged hierarchy for barge painting
50 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
50 Days Ago
Added WIP mannequin prop
50 Days Ago
More sail setup to match art
50 Days Ago
shifted t1 workbench around
50 Days Ago
merge form meta_shift
50 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
50 Days Ago
Player updates for M39 and spray can item updates
50 Days Ago
Sail fixes
50 Days Ago
More cleanup and removing old code.
50 Days Ago
merge from drone_storage_slot
50 Days Ago
Quick commit before vert painting barges
50 Days Ago
Missed some files
50 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
50 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
50 Days Ago
Merge from parent
50 Days Ago
Missions now reward more/better loot
50 Days Ago
Sail deploymennt guide mesh setup
50 Days Ago
PlayerBoat cleanup
50 Days Ago
More dirt added to blue containers
50 Days Ago
Updated sail prefab with artwork
50 Days Ago
merge from main
50 Days Ago
merge from menu_optims
50 Days Ago
Halloween Wallpapers - Initial setup
50 Days Ago
merge from meta_shift
50 Days Ago
Spike trap damage pass
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Spawns
50 Days Ago
Ground spawns.
50 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
50 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
50 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
50 Days Ago
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51 Days Ago
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51 Days Ago
progress on guide mesh rendering improvements
51 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
51 Days Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
51 Days Ago
Fix color picker events, upgrade components to look more rust-y