155,863 Commits over 4,536 Days - 1.43cph!

60 Days Ago
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60 Days Ago
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60 Days Ago
rock carving pedestal wip baked model
60 Days Ago
merge from console_optims
60 Days Ago
Console autocomplete optims
60 Days Ago
Flare animation and events updates
60 Days Ago
One more terrain fix in puzzle zoo
60 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
60 Days Ago
merge from waterwell_stock_decrease -> main
2 Months Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
2 Months Ago
dome logic decal tweaks to help left to right reading
2 Months Ago
refactor turn in place to mostly use anims, give up on ik for now.
2 Months Ago
merge from turret_hqm_increase -> main
2 Months Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
2 Months Ago
Polish pass on supply signal refresh anims
2 Months Ago
merge from fix_boat_vendor_heli -> main
2 Months Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
2 Months Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
2 Months Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
2 Months Ago
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2 Months Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
2 Months Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
2 Months Ago
more basement player block blockouts
2 Months Ago
- play confetti effect on win
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Wood Panelling wallpaper - WIP textures and material
2 Months Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
2 Months Ago
merge from mainmenu_toggle_optims
2 Months Ago
master key for apartments viewmodel and textures
2 Months Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
2 Months Ago
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2 Months Ago
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2 Months Ago
fix string alloc in VolumetricFogShadowPreProcessPass
2 Months Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
2 Months Ago
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
2 Months Ago
Add an assertion to catch rare error spam from WaterCamera
2 Months Ago
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2 Months Ago
merge from game_room_dlc -> main
2 Months Ago
merge from dart_game
2 Months Ago
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
2 Months Ago
Satellite list serialization fixes
2 Months Ago
Update: in UseParallelSaves mode, Ragdol component samples transform handles Tests: on playground enabled Jobs 4 and ragdolled a bunch of times
2 Months Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Update: use handles to get pitch and yaw rotations for AttackHelicopterTurret in UseParallelSaves mode - amended test to cover turret saving path Tests: TestMTSave pass
2 Months Ago
Fix scientists not spawning in deep sea
2 Months Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.