132,429 Commits over 4,232 Days - 1.30cph!

5 Hours Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
5 Hours Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
5 Hours Ago
Diving Mask repose
6 Hours Ago
Space LR300 - updated worldmodel with LODs
6 Hours Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
6 Hours Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
6 Hours Ago
Do not save the boats spawned by ghost ship hackable crates
6 Hours Ago
merge from hackablecrate_boats_fix
Today
Variable Zoom Scope LOD0 Refresh
Today
Added a null check in EnableScientistBrains for safety
Today
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
Today
edited vm lr300 space anims
Fixes and optimisations for can accept mission checks
Today
ore box updated with preliminary material and baked lowpoly geo
Today
merge from deep_sea
Today
Cocoknight armor repose
Today
merge from boat_building
Today
Holding shift disables rotation snapping
Today
exported updated lr300 3p anims
Today
re-added decal mask 0 to space station skin
Today
Merge from parent
Today
merge from boat_building
Today
removed TOD lighting from balloon prefabs again and set it on the text shader instead
subtracting 137641 - got errors on play
Today
Merge from naval_update
Today
Spotlight to prefab.
Today
Fixed deep sea exit portal compass marker going crazy when entering the portal
Today
Added an option to the TMP depth offset shader materials for applying scene lighting
Today
Codegen
Today
balloon skinviewer 3d model and prefab
Today
Various PT boat related.
Today
Merge from boat_deployables_rotation_snap_improvements
Today
Merge from wheel_fixes_wip
Fix waiting for reload bugs
Today
added wallpaper icons
Today
enabled tintbytimeofday on balloons
Today
Changes on the trigger emitter script and change on casino area emitters
Today
merge from main
Today
Sunglasses Blocky reposed
Today
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
Today
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
Today
Reduced boat building UI scale
Today
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
Today
merge from deep_sea
Today
merge from deep_sea
Today
BallistaGun cleanup
Today
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
Optmizied remaining improvised walkway colliders
Today
merge from deep_sea