161,985 Commits over 4,597 Days - 1.47cph!

6 Hours Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
6 Hours Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
6 Hours Ago
Fill the extraction map with more monuments
6 Hours Ago
Bank extracted loot in a stash and drop raiders in at raid start
6 Hours Ago
Add a 3k procedural map scene for extraction raids
6 Hours Ago
Add extraction raids with hot air balloon extraction points
6 Hours Ago
Slide when a sprint is ducked in the shoulder camera
6 Hours Ago
Show a reload bar beside the weapon in the shoulder camera
6 Hours Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera
6 Hours Ago
Add an over-the-shoulder third person camera on F3
6 Hours Ago
Cleanup
6 Hours Ago
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
6 Hours Ago
More boilerplate changes
6 Hours Ago
Razor screen are in the main assembly, removed all the boilerplate
6 Hours Ago
Fixed scrolling perf regression
Today
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
Today
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
Today
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
Today
Add missing .so for Linux64 that were hidden by gitignore
Today
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
Today
Show static until the base finishes loading when playing the tape
Today
Play camera tapes from computer station instead of TV
Today
Make tape item usable by other entities
Today
Higher frame budget for loading the tapes (demos) on the computer station
Today
Replay a camera's tape by loading it on a TV
Today
Record what a powered CCTV camera sees onto a video tape
Today
Only use conditional meshes when the garage door would clip through walls
Today
Add door conditional mesh tests
Today
Generate conditional meshes for garage doors
Today
Cut door conditional meshes based on the animations
Today
Resave garage door prefabs
Today
Add conditional meshes to doors
Today
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
Today
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Today
Fixed Linux tools not compiling due to case sensitivity
Today
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Today
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Today
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
Today
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Today
Sync .github from main (845dc095ded) (#5)
Today
Updated 40mm Mortar Strike Round Icon
Today
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Today
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Today
Add basic support for entities, clone mounting for vehicles
Today
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Today
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Today
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
Today
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
Today
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
Today
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations