139,306 Commits over 4,352 Days - 1.33cph!

Today
apartment complex models backup
Today
Adding chat label options to accessibility UI
Today
merge from main
Today
▅ ▄▋▄ ▌▋▋▅▍▇▍ ▋▅█▌▉█▄▄▍▊ ▆▉ ▊█▋
Today
▅ █ ▇▊▍▍▌▅▊▊█▆▌▇ █▇▊▌▄▅█▋▆▍▆█▋▍▊▍▋▌▌▊█▊▇▅▅ ▇▄ ▇▊▋▇ ▌▉ ▄▋▊▅▍▉ ▍▌█▆▇▇█▆▌ ▉▊▌▉█▅▌ ▌▍▉▊▊▄▄▄█▉▇▍▊▆▍▌▋▇▌▋▄█▍▋▊▄ ▆▌▍▌▋█▇▆▌▊▊▇▌▍▌▇▋▋▄▉▊▉▊▌▅▆▉ ▇▌█ ▄▌▍▉▌▆▅▉▌▍▉ ▇█▆ ▆▇▉▌▍▋▊ ▆▊▅█▊▅▅▋▉ ▌▄▇ ▇▊▌█▆▅▊▆▅▍ ▅▍ ▆▅▇▊▋▋▋█ ▄▌▋▅▋▅▅▄ ▍▌▇▄▉▄▄▉█ ▍▆▋▇██▆▉▅▅▉ ▌▉▍▋▅ ▉▇▉▌
Today
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
Today
Set correct default colours
Today
merge from furnace_workshop_fx
Today
Add convars. Codegen.
Today
Local chat convar name
Today
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
Today
Camping Cooker LODs
Today
▇ ▊▆▌▄▊ ▄▊▄▌▌▄ ▌▉▇▆▅ ▋▊▄ ▋▉▄█▍▅ ▉▍▄▉ ▍█▉▇▍▄▉▆▍▍▅ ▋▆▇▉█ ▅▌█▍
Today
▇ ▄▌█ ▅▌▅▊▌▄▇▉█ ▉▍▍▇ ▉▊▇█▄ ▊▋▋▌▌▊█▍▅▌▋ ▆▆▍▍▌ ▊▌▉▆
Today
exported edited salvaged axe refresh viewmodel animations
Today
Set default discord message colour to previous discord colour.
Today
Apply correct channel label colours. Colour external/discord messages correctly.
Today
fixed trim metallics
Today
updated charms ids and updated skins list
Today
second pass kiosk trims
Today
Updating armoured ladder hatch fbx
Today
more charms folder tidy
Today
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Today
Fixes
Today
merge from main
Today
Separated out interior of kiosk E + set dressing within prefab
Today
BunnySuit Texture fixes
Today
Allow Chinese lanterns to be placed on rock ceilings
Rin
Today
▉▄▄▅▌▅ ▌▊▊▉ ▇▍▅▌▅▋▄█▊▅▍▋▍▌
Yesterday
Added a super simple 3rd person rotation component for attachments
Yesterday
Cull the third person attachment at 10m
Yesterday
Convert remaining attachments to prefab variants
Yesterday
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Yesterday
Remaining lights.
Yesterday
Update DLLs with latest W11 fix
Yesterday
Merge from main
Yesterday
Remove accidental include
Yesterday
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Yesterday
Merge from priv_softcore_nre_fix
Yesterday
Possible fix for GetBuildingPrivilege client softcore NRE
Yesterday
Merge from main No conflicts!
Yesterday
Fix 64bit HLMV Fix a crash with improper usage of prop_ragdoll Fix physgun glow rendering in buildcubemaps * Just a dumb fix. Applied some more changes like not drawing physgun glow if player is invisible Fix potential crashing issues with GetModelMeshes Reset firing delay on weapon holster while in reload animation * So pulling out 357 or crossbow after starting reload doesn't lock you out of doing anything with the weapon for the duration of reload Fix animation canceling with the RPG reload * You can no longer holster and redeploy to bypass the reload animation after firing Minor cleanups Remove duplicate voice_scale from the blocked list Apply some clientleafsystem index checks from TF2 SDK Remove explosion sound from Emitter's underwater explosion Minor changes to util.SpriteTrail * No entity leakage on Lua error
Yesterday
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
Yesterday
▌ ▊▊▇▇▅▉▉ ▊▋▋▍▅▆▋▋▉▉▌▋▊▌▉▊▆▇▄ ▌▆▋▌ ▉▆▊▅▄▆▍▇ ▇▍ ▌▇▊▊▉▍▌ ▌▍▋█▊█▊▍▅ ▄▄▄▅▋▇▍▍ ▆▋▉▄▊█▊▆█▌▋ ▉▍▄▋█ ▆▄▆▄
Yesterday
▇ ▇▍▅▍▇▄▄ ▉▇▄▆█ ▋▄ ▅▅▍▌▇▉▊▇▇▅▋
Yesterday
▋ ▄▆▍██▊▉ █▍▆█▋▅▇█ ▋▇▋▍█▇▅▍ ▄▄▇▉▊▅▄▍█▉█▄▉ ▉▍▆▇▇▅▇▉▋ ▆▋ ▊▊▉▉▅▄▆█ ▌▇▌▇▄▄▌▆▍▇▍▅▊▇▌ ▅▇▉▊▄ ▆▌▇▇▋ ▉▍ ▍▊▉▌▇ ▇▄▅▆▋▉▅▆█▍ █▆▋▅▅▆▋▇▅▊█ ▅▆▄▍█ ▉▉▅▌
Yesterday
Aniso setting fix
Yesterday
Various light fixture stuff.
Yesterday
Saloon kick updates - Updated player animator with correct anims - Added anim events
Yesterday
Top bleed fix.