252,663 Commits over 3,990 Days - 2.64cph!

5 Hours Ago
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6 Hours Ago
Add video url to medieval pack store header
6 Hours Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
6 Hours Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
Today
merge from rock_fix
Today
merge from store_medieval_pack
Today
merge from pimitive
Today
Merge from main
Today
merge from main
Today
Deployed explosive lit state.
Today
Org members can edit org front page Fix em and del not allowed in brix Fix discover page reloading External sidebar links have external icon Cleaned package list alignment Fix member claims not working Fix errors per day being stomped by errors per hour
Leaderboard backup, run #17381
Today
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
Today
Updated lit state FX.
Today
Triangle grill attract point
Today
Add a 4th plant slot
Today
Flame explosion for deployed cata ammo.
Today
Merge from main
Today
Set up steam item
Today
Merge from main
Today
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
Today
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
Today
Change GameUI.Inventory prefab with support for stackable ownership
Today
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
Today
Gpu decals point towards forward and not left 🤦 Fix Gpu Decals normals not transforming to world space New decal component - https://sbox.game/dev/doc/reference/components/decals/
Today
fix syntax highlighting
Today
strip markdown from docs meta, add to correct news page
Today
Merge from main (discard branch changes on hoodie.prefab)
Outbreak scientist random parts first pass
Today
some more bullshit meta properties
Today
Backups
Today
FIxed death screen displays for deployed siege ammo
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
Today
Merge from mfm1, big merge, including Unity version update.
Today
Fix exception when opening the demos UI and the demos folder is missing
Today
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Today
Manifest build to bring snakes back
Today
More merge fixes
Today
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
Today
Merge from main wip
Today
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Today
merge from main -> item_ownership
Initial outbreak scientist setup Added sprayer entity
Today
Backups
Today
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Today
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Today
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One NRE fix, HostSync -> Sync
Today
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup