137,305 Commits over 4,324 Days - 1.32cph!

3 Days Ago
Fixed some bugs with the default inputs and invoke method node
3 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
3 Days Ago
Added coiled model for the hose tool world model prefab
3 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
3 Days Ago
Apartment complex b greybox update
3 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
3 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
3 Days Ago
Added copy/paste support
3 Days Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
3 Days Ago
Removed garage door from T2 tech tree. Moved IO tech tree contents so they actually fit on the screen
3 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
3 Days Ago
removed world model outline script that didnt work anyway
3 Days Ago
More player head seed work
3 Days Ago
Can use ball without tee remove a bunch of logs
3 Days Ago
Messy set of bug fixes so i can do one final check before builds
3 Days Ago
cobalt ball tint mask
3 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
3 Days Ago
removed normal map from detail layer on golf balls
3 Days Ago
golf hole super rough textures
3 Days Ago
Added import/export buttons
3 Days Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
3 Days Ago
Swapped interaction icons to something better than crosses everywhere
3 Days Ago
Add random golf ball colours
3 Days Ago
merge from main
3 Days Ago
Fix bug when trying to tee off from the golf tee
3 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
3 Days Ago
added in new rock golf ball
3 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
3 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
3 Days Ago
shortened plant prefab names
3 Days Ago
folder reorganisation vol1
3 Days Ago
Golfcart visuals
3 Days Ago
Recommitting name changes to minigolf deployables
3 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
3 Days Ago
Data cable texture polish, updated texture meta
3 Days Ago
Forgot to commit code changes to deployables
3 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
3 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
3 Days Ago
Add blueprint skin to foundation & wall prefabs
3 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
3 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
3 Days Ago
Codegen
3 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
3 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
3 Days Ago
Prefabs created so far
3 Days Ago
New code added
3 Days Ago
Show the clan logo on the map marker too
3 Days Ago
CLIENT compile fixes
3 Days Ago
Compile fix - getting ready for aux3
3 Days Ago
Compile fixes