143,389 Commits over 4,383 Days - 1.36cph!

3 Hours Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
3 Hours Ago
changed bowless crossbow steamid to 10492
3 Hours Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
3 Hours Ago
merge from weapon_refresh_salvaged_cleaver
3 Hours Ago
merge from main
3 Hours Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
3 Hours Ago
manifest, fixing industrial garage doors not skinning
3 Hours Ago
▆ ▍▇▆▅▌▋ ▅▌▍▄ ▄▍▅▇▇▍▌▉██▇▄▋▊▅▄▍▄▄█▇▍▆▍▋█▌▌▋▆▋▊▍▋▇▋▌▊ ▅▆▌▊▆ ▇▌▍▉▊▍▌▋▄▋▉▊▅ ▊▅▊▌▄ ▄▌▅▋ ▊▅▄▆█▅▆▍▋▉▊▊ ▍▅▋▍▆▌▍█▊ ▍▇▄▆▄ ▊▍▆▆▌▌▄▉▅▌▉▇▉▊▉ ▄▍▍▍█ ▋▄▌ ▍▌▅▌▋▄ ▋▋ ▍▍██▆▋▉ ▊▌▉ █▍▍█▌▆▇ ▍▊▍█▄▋ ▇▊ ▅▆█▋▄▇█▇▄▉▇▅▅▆▇█ ▆ ▅▌ ▆▅▌▉ ▍▌█▋█▌▆
3 Hours Ago
▋ ▊▊▄▊▍▆▊ ▋▊▆▆▆▊ ▊▋▉▆▉▄ ▇▅▌█▉█▅▇ ▌▆▄▄ ▉ ▆▊▊ ▊▅▊ ▆██▄▋▆▉▇▌▉▍▅█▍▄▅▉▋▆▉▅▋▍▋█▉▅▋▄▍▍▅▇▉▇▉▍▄▄▆▄▅▇▋▌ ▄▊▅█▅ ▄▌█ ▊██▉▊▊ ▆▄ ▋▇▌▉▌▌
3 Hours Ago
merge from main
3 Hours Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
3 Hours Ago
▉▌█▋▍▋ ▉▉▍▇ ▌▉▅▉█▄▄▉▇▋▉▊▌▇▍▊▍▉
3 Hours Ago
merge from batteringramhead_health_fix
3 Hours Ago
Fixed battering ram head not showing its health
3 Hours Ago
▄▍▇▅▊▄▆▄ ▊▆▊ ▆▅▍▇▅▋▊▇▉▅▍▇▆▊▋█▋▇▄▋▋▍▄█▆▆▄▅▄▉▍▍▋█▉▇▊ ▊▌▅▇ █▆▆▄ ▊▄█ ▍▊█▋ ▉ ▉▍▇ ▄█▄ ▍▊▉▆▍▆▍▉▌▄▇▋▄▉▌▇ ▇▊▋▇▊▅▉ ▆█▄▅▇ ▆▉▆ ▆▆▉
3 Hours Ago
Increase prototype fail chance to 25%
4 Hours Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
4 Hours Ago
Industrial Storage - final textures, icons
4 Hours Ago
Remove mount anchor grounding on mortar
4 Hours Ago
▌ ▊▋█ ▄▄▊▄ ▊▇▋▄▊▋▋ ▅▇▊▄█▄▍▍ ▉▌▉▉ ▋▅▉ ▌▊▊▌ ▋▍ ▉▊▋▉█▋▇▌▆▉▉▉▌▋▅▋▉▉▊▌▊▆▉█▉▌▍▄▉ ▅▇▋▄▌▉▋
4 Hours Ago
▋ ▄▇▄▅▇▋▄▇▉▆█ ▆▋▇▌▉█▄▊ ▌█▊▌▊▆▌▉▉▍▄▄▌▋▄▌ ▍▆██▌▅▆▊▅ ▋▍▉▊ █▍▌▅ ▅▆▇ █▉▇▌▉▆▉▇▉▆▉█▋▉▍▆▄▊▌▊▆ ▍▊▍▇ ▆▌▄▄ ▅▍▊█▊█▇▍ ▉▌▊▊▌▅▍▆ █▋▅▉▊ ▌▉▇ ▊▅█▍ ██▆▇█▇ ▇▆▌▍▄▅▊▇█▋ ▅▄▇▌▊▊▍▉▊▉▇▇█ ▇▌ ▉▍▇▉ ▅▊▇▆ █▌▋▇▉ ▋▄▌▇ █▋▆▉▋▉▇ ▋▉ ▋▋▌▄▍▌▉▄█ ▅▆▌▆▄▌▋▍ ▄▌▇▇▋▉▊▄▍ ▊▄▆▌█▄▋ ▉▍ ▊▇▇▌▍▌ █▆▍▊█ ▅▋█▋▋▉█ █▅▍▅▅ ▄▄▅ ▉▌▊▋ ▅▄▋▅▆█▊▅ ▍▉▍▉▊▄▉▋▍▉ █▅▌▊ ▇█▄ █▆▇ ▋▋▇▊▉▆██ █▊▆▇▅ ▇█▌▆ ▇█ ▅▉▆▆▍
4 Hours Ago
▆▅▆▇▋▋█▉ ▍█▄ ▄▅▅▆▄ ▆▉▍▉ █▋▅ ▋▇▇▆▊▋▉▍▆ ▊▋ ▍▋█▆▍▋ ▉▇ ▉▆▊ ▅▌██▄▊▉▍▉ ▊█▄▉▍██ ▋▌█ ▉▋█ █▆▉▉ ▄▊▆▍ ▅▆▌▅▆█▋ ▆▊▍█▇▄▄ █▊▍▆▉▆▌ █▄▋▌▋
4 Hours Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
4 Hours Ago
Vanilla and hardcore tech tree placements
4 Hours Ago
Fixing player male legs skinning
4 Hours Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
4 Hours Ago
merge rust_relay_server -> main
4 Hours Ago
▌▄█▇██ ▅▉▆▇ ▋▅▉▍█▆ ▇▍▉ ▅▉▆▋ ▌▄▇▆▄▌▆ ▌▊▄▇▄▅▌▊▉▋▌██▋▆▌▅▆▄▆▍▆
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
tweaked relay server restart method
4 Hours Ago
Mortar animation and camera updates
4 Hours Ago
▆▄▊▌▆▇ ▍▄█▋▊▋▋▆▉▍ █▉▇█▊▉▉█▇ ▌▅▊▍▊▆ ▋▆▅▊▌▄▌ ▇▋███ ▍▉▊ ▋▅▇▇ ▅▄▊▆ █▊ █▅▉█ ▅▇▄▋▉▌█▉▊ ▋▌▉▆ ▉▍▅▄ ▊▌▊▄▄▇▊█ ▅▄ ▍▊ ▍▇▌▇▌ ▊▅▇ ▋█▊ ▅▅▉▉█▊▌ ▄▇▇▊▋ ▇▌ ▇▅▄ █▆▇▋▉▌ ▊▇▄▆▇▍▋ ▋▇ ▆▅▉▍▉▋▅▌▇ ▍▉ ▇▇▉ ▉█▉█▅▍ █▄▍▊▇ ▌▅███▅▉▉ ▆▉▅ ▇█▊▆▆█ ▄▋▍█▇ ▌█▋▌▉ ▊▌▌▆▆▌▉ ▊▉▋█▍▌▄▋▄▄█▅▅▌ ▌▊▍ ▄▅▊ ▌█ ▇▄▊▊▉▌▋▇▇▌ █▌▍▋ ▉▄▅▍ ▍▋▆ ▋▍▉▊▋▌▅ ▍▅▅▆▊ ▆▅▋▋▆▆▅▄ ▊▋▉▊▆▌▄ ▅▍▌ ▆▊▅▅▉▄▅ ▍▌▄ ▉█▅▋▆ ▅▋ ▊▌▆▌▊▌ ▊ ▊▄▇▌ █▌ ▋▄▍▆▍▉▉▄▉▋▉▇█▄█▅▉▌█▄▅█▆▊▄▉▌█▉█▊▆█▄▇█▉▌▋▋▊▊▄▄▊█▆▌▅█▉▉█▇▊▇▋▆▆▇▊▄▉▄▄▇▌
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Upgrade items initial inventory sounds
5 Hours Ago
Adding military idle animation set
Rin
5 Hours Ago
Initial Mortar Ammo damage pass
5 Hours Ago
merge from fields_mismatch_cleanup
5 Hours Ago
missing nonserialized attribute
5 Hours Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
5 Hours Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
6 Hours Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
6 Hours Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
6 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
6 Hours Ago
exported updated 3p ak47 and rock run anims
6 Hours Ago
Merge from main
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
made AttemptRestart a little bit more robust
Today
merge from automated_testing
Today
Test list