131,132 Commits over 4,232 Days - 1.29cph!

Today
HBHF Sensor tests
Today
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
hide poncho repose
Today
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
Wooden pants repose/lods - added female version
Today
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
Today
Item buttons are working, added styling etc
Today
Restore engine ui blur background
Wood chestplate pose/lods male/female
Today
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
Today
merge from boat_building
Today
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
wood armour helmet repose
Today
Terrain configuration, textures & related.
Today
Merge from vehicle_large
Today
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
Fix console not working on first open (eg youd open it to a blank screen)
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
Today
Merge from parent
Setup correct warning colour
- Setup virtual flex - Got something printing, buffer is working
Today
sea netting textures added
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
Today
merge from boat_building
Today
Info panel and prefabs
Today
TechTreev2 0.1
Today
Check auth for finish building
Today
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
Today
Check for auth when trying to clear build area
Today
merge from main
Large Backpack female pose/lods
Today
Wheel code fix
Today
Savas-specific terrain config (WIP)
Cherrypick 136678 and 136674 from naval_missions
Today
Fixed tunnels.
Fix collection modified exception in MissionEnded
Jumpsuits male/female/lods repose
Today
Item tab is populated by items, can switch categories Some layout changes
Today
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
Fix issue with potential null boomboxes on underwater labs mission start
Today
merge from main
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
Today
Reduce vis range
Today
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
Today
Cache bbs privilege
Today
tools tab
Today
Updated the Verlet Integration physics to work on the GPU
Today
vault door impact fx hit fix
Today
M92 - Updated textures
Today
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness