132,029 Commits over 4,232 Days - 1.30cph!

Today
switch from syncvar to RPC, just makes it simpler in this case
Added soome more null checks in handle aiming - should stop on mount nre
Today
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
- Fix turrets randomly snapping to stupid rotations for no reason
Today
Cocoknight torso and legs reposing
Today
exported latest lr300 space vm anims
naval_update -> pt_boat_turrets
Today
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
Today
Front 50cal animation updates
Today
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Today
Cocoknight armor head and gloves reposing
Today
merge from naval_update/deep_sea
Today
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
Today
merge from boat_building
Today
merge from naval_update
Today
▉▅█▆▇ ▇█▄▅.▍▄▅▊▄▅▇▍ ▇▌▆▍▊▅█▅ ▋▅▄▋▆▍▍▋ ▌▋▊▊▇ ▉▋█▊▉█
Today
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
Today
merge from main
Today
merge from main
Today
Switch lastattackedtime to use Epoch time so it can network properly
Today
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
Today
Updating v4 sitting anims
Today
easel gibs and collision
Today
Added ambience beds to the casino area on the floating cities
Today
Reposed Chicken/Horse costume
Today
merge from TRsign
Today
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Today
TR neon sign polish.
Today
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
Today
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
Today
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
Today
set up ammo counter UI to work with viewmodel renderer
Today
merge from space_station_building_skin
Viewmodel prefab changes for ammo display
Today
merge from naval_update/deep_sea
Today
Compile fix
Today
texture updates and buildingskin save files for easier testing
Today
removed float on prison barge
Today
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
Today
put PlayerEnterDeepSea client rpc call back in with correct name
Today
merge from naval_update/deep_sea
Today
fixed wrong name again
Today
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Today
Added deep sea exit icon
Today
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Today
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
Today
merge from twitch_rivals_2025
Today
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Today
Fixed deep sea billboards leaking after a server restart
Today
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance