143,763 Commits over 4,413 Days - 1.36cph!

Yesterday
Merge from Main
Yesterday
merge from main
Yesterday
merge from computer_station_IO
Yesterday
remove debug log
Yesterday
computer station only draws power from batteries when in use.
Yesterday
merge from main
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
Yesterday
Merge from main
Yesterday
Vending name max limit = 32
Yesterday
merge from main
Yesterday
Set character limit of 4 for all vending admin/purchase input boxes
Yesterday
fix workshop emission intensity getting/setting
Yesterday
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
Yesterday
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
Yesterday
undo 150488
Yesterday
Added degree indicator
Yesterday
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
Yesterday
Merge from workbench_upgrades
Yesterday
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
Yesterday
Salvaged Cleaver audio tweaks
Yesterday
Improved HUD contrast. Removed the old disabled UI from the prefab.
Yesterday
exported edited 3p zipline anims
Yesterday
6.3 fix
Yesterday
Fix existing sell order NRE
Yesterday
Fixing stray verts skinning for garage door
Yesterday
RRP viewmodel camera
Yesterday
Removed editor code that's no longer needed
Yesterday
first pass on leaderboard, still WIP
Yesterday
Improve mortar deployment around players
Yesterday
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
Yesterday
tick rate and visual tweaks
Yesterday
Tiny tweak on the monitor display to make it reflect better.
Yesterday
Player seed updates
Yesterday
binocuar_fixes_2 -> main
Yesterday
Ensure binoculars are hidden when relogging in
Yesterday
Course changes
Yesterday
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Yesterday
Source updates
2 Days Ago
codegen
2 Days Ago
More wip UI
2 Days Ago
Military vendor animation content
2 Days Ago
Updating skinning for female skin
2 Days Ago
more set dressing progress in streets
2 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
2 Days Ago
Bandit gear skinning update
2 Days Ago
apartment medium art
2 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
2 Days Ago
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2 Days Ago
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