usermattisaaccancel
1 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
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1 Years Ago
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
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1 Years Ago
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
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1 Years Ago
skyscraped prefab wip and fixed straight road deformation volume mesh
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1 Years Ago
and added the rest... oops
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1 Years Ago
added deform models for new road pieces
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1 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
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1 Years Ago
added road system meshes to testing folder
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1 Years Ago
tidied up building dressing brick and concrete prefabs
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1 Years Ago
better concrete
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1 Years Ago
wip added brick and concrete trims
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1 Years Ago
lods for prefabs, setting up prefabs
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1 Years Ago
more wip
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1 Years Ago
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
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1 Years Ago
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
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1 Years Ago
added wip towerblock and added mirrors of stairs and started on wall dressings
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1 Years Ago
wallcap trim_stuff
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1 Years Ago
Update TrashCan01_Metallic.tga made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
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1 Years Ago
trim wip stuff
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1 Years Ago
new less intense normals on all materials
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1 Years Ago
first pass brickpainted01 and brickpainted01_trim01
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1 Years Ago
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1 Years Ago
1 Years Ago
brick01
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1 Years Ago
wip materials
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1 Years Ago
optimised greybox building prefabs trianglecount
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1 Years Ago
brick and wallcap experiments
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1 Years Ago
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
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1 Years Ago
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
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1 Years Ago
Added Wheel01 prop with gib models
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1 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
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1 Years Ago
added some greybox props
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1 Years Ago
better VendingMachine01 textures
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1 Years Ago
removed directional darkening on newspapers_albedo
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1 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
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1 Years Ago
backfaced all greybox pieces
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1 Years Ago
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
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1 Years Ago
fixed pivots
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1 Years Ago
set pivot to centre for floors and ceilings, backfaced
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1 Years Ago
added wall triangular halfheight and wall triangular, added roof and roof half height
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1 Years Ago
half height and quarter sized walls, destructiblewall01_whole
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1 Years Ago
first pass at waves values
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1 Years Ago
created more greybox components and created rough version of rainbow six siege house map
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1 Years Ago
texture and prefab resizing
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1 Years Ago
added greybox building components
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1 Years Ago
tweaks to ocean.mat colours
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1 Years Ago
water and foam tweaks
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1 Years Ago
added some ladders, climbable areas
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1 Years Ago
more building changes
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1 Years Ago
redid vendingmachine01 contents to match sodacan and chippacket props
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1 Years Ago
Added ChipPacket01
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1 Years Ago
Added SodaCan01 and set up prefab
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1 Years Ago
Added VendingMachine01
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1 Years Ago
Added BathroomSink01 and set up prefab
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1 Years Ago
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
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1 Years Ago
added Jukebox01 and set up prefab
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1 Years Ago
rebaked and tweaked normals on Chair01, Chair02, Chair03, Chair04 and Chair05 so that lighting is more consistent across lods
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1 Years Ago
added Radio01 prop Merge branch 'master' of Citizens
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1 Years Ago
added stairs_exterior_01 and working on test building
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1 Years Ago
setting up prefabs, collision, added stairs_interior_01, fixed rotation on prefabs, starting to put together scene
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1 Years Ago
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
better optimised collision meshes for chair models
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2 Years Ago
Added Chair05 with greenleather and bluefabric variations
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2 Years Ago
Added Chair04 prop with 3 alternate material options
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2 Years Ago
Added Chair01, Chair02 and Chair03 props and set up prefabs and alternate materials
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2 Years Ago
Set up gib prefabs and re-set up prefabs for most props
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2 Years Ago
added broom01 and crowbar01 props, set up prefabs for both and gibs for broom01
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2 Years Ago
Added Shoes_Securityboots Merge branch 'master' of Citizens
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2 Years Ago
Fixed -90 rotation on securityhelmet, securityvest, securityholster, woolly hat, leather cap, thick rimmed glasses and stunner shades Merge branch 'master' of Citizens
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2 Years Ago
added Trousers_TracksuitBlue material and prefab variation
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2 Years Ago
tweaked mesh on Hip_SecurityHolster so that it works with trousers_tracksuitbottoms
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2 Years Ago
added black variant of securityhelmet and added hip_securityholster and set up prefabs
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2 Years Ago
Added Vest_SecurityKevlar with hl1 barney variant + no badge variant and lods/skins
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2 Years Ago
Added Hat_SecruityHelmet and set up prefabs and materials, added folder for Vest_SecurityKevlar
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2 Years Ago
Added Hat_Woolly with Hat_WoollyBobble variation
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2 Years Ago
Added Hat_LeatherCap with badge and nobadge, brown and black variations
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2 Years Ago
Added Glasses_StunnerShades and made Glasses_ThickRimmed use unique uvs, added Dark glass variety prefab
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2 Years Ago
fixed missing glasses files
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2 Years Ago
Revert "Revert "Merge branch 'master' of Citizens"" This reverts commit 2f48ae982e36c6d66f62b029c47a77b8799ee9ab.
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2 Years Ago
Revert "Merge branch 'master' of Citizens" This reverts commit 0d912542a2216db30e6b13b151e2e849f9065430, reversing changes made to 12ab78c02c27a229f5e79928f9e214e39c92f521.
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2 Years Ago
Added gibs and set up gib prefabs on food props Merge branch 'master' of Citizens Merge branch 'master' of Citizens
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2 Years Ago
added Glasses_ThickRimmed added Glasses_ThickRimmed Merge branch 'master' of Citizens
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2 Years Ago
changed 5 custom platforms from pricing tier 1 to pricing tier 0 and rebuilt custom DB
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2 Years Ago
tiled platform textures set to aniso level 2
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2 Years Ago
fixed collision on platforms. fixed clipping emissive on reindeer antlers. fixed clipping on woolly scarf. added new tier 0 and tier 1 platforms
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2 Years Ago
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
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2 Years Ago
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
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2 Years Ago
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
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2 Years Ago
tweaked metallness on thick rimmed glasses. Added plaster a and b accessories, added (disabled) woolly scarf accessory, rebuilt custom db
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2 Years Ago
snow prefab scale tweaks
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2 Years Ago
added Arena_Snow prefab
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2 Years Ago
created floor collision helper on sports platforms so they dont trigger a goal
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2 Years Ago
added box collision to arena platforms and tweaked sports ball launcher values so the balls can score a goal
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2 Years Ago
animation and material tweaks
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2 Years Ago
uv, material and animation changes
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2 Years Ago
added Trophy_Christmas_Tree with prefabs, resource file and animations. Built Custom DB. Left as "available" to test
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