137,488 Commits over 4,324 Days - 1.32cph!

Today
merge from main/butcher_knife_new_sounds
Today
Golfcart read write/golf driver mesh and textures
Today
wip
Today
Folder cleanup, renamed some classes
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
Today
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
syncvar_improvements_3 -> main
Today
Merge from main
Today
materials first pass, texturing start on apartments exterior
Today
Merge from main
Today
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Today
Merge from main
Today
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
Today
Separate sign for Kiosk B
Today
Merge: from main
Today
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Today
Deleted and moved more stuff
Today
Compile fix post merge
Today
Merge from main
Today
merge from main
Today
Fixed client/server serialized field mismatch in HeldEntity
Today
Separate paintable signs for rentable shop kiosks
Today
merge from deepsea_fixes
Today
Test setup
Today
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Today
RHIBs cannot enter the deep sea
Today
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Today
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Today
Charcoal Box - texture and icon update
Today
Merge from redirect_tests
Today
Compile fixes
Yesterday
Merge from main
Yesterday
Added an attribute to allow optional bypass of mandatory callback system
Yesterday
rotated penthouse bath door to prevent blocking path
Yesterday
Merge from naval_update
Yesterday
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
Yesterday
rebase on main
Yesterday
Add initial static boat building station prefab
Yesterday
merge from main
Yesterday
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
Yesterday
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Yesterday
Component Ammo Box - Updated corpse mesh and prefab
Yesterday
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
Yesterday
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
Yesterday
merge from hackweek_more_tests/fixes
Yesterday
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
Yesterday
Apartment complex greybox update
Yesterday
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
Yesterday
append clothing box and charcoal box to the storage adaptor allow collision group.