140,681 Commits over 4,352 Days - 1.35cph!

Today
Bunny ears and onesie show in conveyor filters
Today
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Today
Scale down waterwheel 80% to fit in 1x1
Today
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Today
merge from main
Today
Remove mounted check
Today
fix scale not working on prefab deploy guides
Today
wip
Today
don't overly downsample shadow map for vfog
Today
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Today
merge from world_serialization_high_compression
Today
Fixed flickering being broken.
Today
merge from Armored_ladder_hatch
Today
fix name collision in maintaining backwards compat
Today
Fix deep sea icon not assigned to sleeping bag button prefab
Today
B, C, D and E consistency pass.
Today
Scene backup
Today
Hooked up fishing anims in main player animator
Today
More fluors.
Today
Bowless Crossbow - first viewmodel iteration
Today
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
Today
setting up salvaged hammer refresh viewmodel prefabs/animations
Today
merge rust_relay_server -> main
Today
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
Today
merge main -> rust_relay_server
Today
Merge from improved_network_groups
Today
Add additional logging for websocket connection
Today
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Yesterday
Buildfix(tests): all modes compile Tests: clicked through all modes
Yesterday
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
Yesterday
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Yesterday
Audio file changes and added inventory sounds
Yesterday
merge from new_console-ui
Yesterday
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Yesterday
Scene backup. Related light materials tweaks.
Yesterday
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Yesterday
Merge from worldpositiongenerator_optimise_2
Yesterday
Rename timewarning sample name
Yesterday
Merge: from main
Yesterday
merge from new_console-ui
Yesterday
Console entries can have 8192 characters max
Yesterday
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Yesterday
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
Yesterday
generate icon
Yesterday
Clean: one more unnecessary playerCache passing Tests: compiles
Yesterday
merge from wakeaiz_tickrate_optim
Yesterday
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
Yesterday
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
Yesterday
Merge from main
Yesterday
Cleanup stuff used for testing. Seems okay.