198,877 Commits over 4,140 Days - 2.00cph!

Today
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
Today
merge from new_menu
Today
Store mask NRE fix
Today
Fixed skin viewer never loading skins when not connected to a server
Today
Fix quaternion error due to using very small vector sometimes when picking a direction to face when entering cover
Today
added IJobParallelFor support to ScheduleParallel job extensions and fixed IJobFor which was just completely wrong
Today
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Today
adjusted projectile ray generation jobs to not break initial HitTest setup into multiple jobs, ReadOnly jobs on the same TransformAccessArray seems to behave as if they cannot run in parallel to eachother (via combined dependencies) despite only require read access so Unity must be controlling this
Today
added ScheduleParallel extension functions to handle sensible batch sizes automatically, this assumes that a reasonable batch size (64) is required before scheduling overhead beats any gains made with parallelism - if this isn't the case, such as for longrunning complex jobs working on a small number of items then you should control the batch size yourself
Today
inventory scroll bar fix for the 84th time
Today
Clean up the homepage, and header navigation
Today
Update frontier pack
Today
update abyss pack items
Today
merge from nametag_clipping_fix
Today
Merge from fishing_village_a_door_fix
Today
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
Today
Added Rocks, cliffs, iceberg Enabled some craggy items
Today
Merge from NormalizedTapeUsed_nre
Today
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
Today
Merge from project_generation
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
Today
Push editor script
Today
Merge from main
Rin
Today
Road collliders Painted road and roadside Bakes
Today
Merge from digestion_tea_sync
Today
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
Today
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
Today
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
Today
Ring road progress
Today
Fix NRE in ESPCanvas.Update on disconnect
Today
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
Today
Terrain painting progress
Today
Merge from hardore_refresh
Today
Fixed loot spawns not properly getting filtered by game mode restrictions
Today
merge from new_menu
Today
Compile fix
Today
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
Today
Box lighting setup/prefab.
Today
Apply crafting cost multipliers to mixing/cooking benches
Today
Fixed gesture wheel locked pack store button not redirecting to the store
Today
Steam inventory legacy wall redirect Mask fixes
Today
Removed optimized loading option (removed on main)
Today
merge from new_menu
Today
Fixed cart button animations going crazy when searching for a store item added to your cart
Today
Store general grid tweaks and fixes
Today
Store takeover property drawer
Rin
Today
Stole ring rail (Temporary) and static car lift from BillBTestMap
new_menu -> aux3
Today
Updated pilot cinematic rig