252,664 Commits over 3,990 Days - 2.64cph!

- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
Satchel charges can blow up from damage which'll override the attacker
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
Today
merge from primitive -> aux2
Today
merge from primitive/fix_loot_table_nre -> primitive
Today
Fix NRE when enforcing eras for loot tables
Today
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Today
Remove debug spam of server tags in F1 menu
Today
merge from main -> primitive
Today
Generate manifest to prevent build server from failing when generating manifest remotely
Today
Link asbestos armor insert world model
Today
asbestos armour plate world model LODs, materials and textures setup .worldmodel
Cleaned up the gluon and fixed fucked up effect
Today
Deployed explosives explode when the ground they're deployed on is destroyed
Today
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
Today
satchel kill icon
Today
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Fixed "radius" in "Position Along Ring" being clamped to above 0
Today
merge from primitive
Today
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Today
Upload map image to files.facepunch.com via the publicapi and retrieve the url
Today
Edit mode shortcut workaround Started on editor cookies
Today
set thrown satchel Player property, so kills are credited
Today
Use cancellation token in HttpResponseMessage.EnsureSucessful
Today
merge from primitive/deployable_ammo
Today
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
Make ResourceLibrary work for all Resources - meaning we can network resource references
Today
Polished explosive bomb effects, added fuse sound
Fixing outbreak scientist wearable
Today
merge from ragdoll_fixes
Today
Update Facepunch/sbox-issues#7443 repro
Today
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
Today
Test reproducing Facepunch/sbox-issues#7443 Scene.Load: deserialize component properties before network spawn
Today
Monetisation (#18)
merge from main
Today
Rebuild styles
Today
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
Today
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Today
Test reproducing Facepunch/sbox-issues#7443
Today
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
Today
Add brix image caption style Merge branch 'master' into monetisation
Today
merge from main
Today
Header cleanup
Ammo display turns red while clip is empty/reloading
main -> bees
Improved Siege Tower Colliders
Moved DirectoryMetadata from Project Cookies to Project Config folder. Metadata is only saved when changes are made instead of saving a bunch of default values that are identical. If folder metadata isn't found, check ProjectCookie for legacy data