137,616 Commits over 4,324 Days - 1.33cph!

Today
▅ ▆▍▆▉▌ ▆█▇ ▅▊▍▋▄ ▅▋▅▇ █▊▇ █▅ ▇▄▄▇▅█ ▌▉▄█▄▉▋▄▍▅▇ ▄▋▆ ▋▄▋▉▆ ▋▇▄ ▋▋ ▊▉▋▄▊ ▆▉▉▅▍ █▊▊▉▊▉█ ▋▆ ▆▄▉▉
Today
Fixed string light bulb rotation when deploying them on floor/ceilings
Today
merge from fix_submerged_states
Today
merge from deep_sea_network_range
Today
String lights line renderer now use local space positions, deployable on boats
Today
Updated LOD 3 on Salvaged Axe World Model
Today
Fix reload sounds not playing (does not support swapping weapons for now)
Today
merge from main
Today
merge from main
Today
merge from main
Today
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Today
Flagged more prefabs to be deployable on boats
Today
texturing progress - apartment complex prefabing windows and glass, S2P scene
Today
merge from main ( kept destination viewmodel prefab conflict changes)
Today
merge from main
Today
merge from main
Today
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
Today
merge from painting_autosave_timer -> painting_qol_fixes
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
Disabled IO snapping on boat for now, it doesn't work well
Today
codegen
Today
Forcing a shader variant change to trigger variant compilation
Today
▋ ▆▇▉▄▄ ▌▌▆▄ █▍▉▋
Today
merge from main (needs a codegen)
Today
Fix boat related client/server field mismatches.
Today
Merge from main
Today
merge from main
Today
merge from boat_socketparent_fix
Today
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
Today
merge from main
Today
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
Today
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
Today
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
Fix scoreboard issues
scientist_spawner_new_boats
Ensure oilrig and crate hacking rhibs are also included
Today
Added Vehicle_Large groundwatch for 48 IO prefabs
Today
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
Today
Added ioentity.allowed_on_boats, default to false for now
Today
Codegen
Today
▄ █▇▅▉▌ █▌▉▍ ▇▉▍▅██▆▇█▅▍▄▅▉▄▇▆▅▌▋▇▇▍▆▋▊▅
Today
▉ ▅▊▍▄▍▍▇ █▊▊▋▆▊▋ ▋▌▋█▋▋▋▄▆▍▋ █▉▉▍ ▍▄▉▆█▊▇▌ ▋█▌▋ ▄▊▅▇ ▄▅▋ ▌▊▇█▍▅▋ ▅█▍▇ ▉█▋ ▉▊▉▆▍▆▅█▄▍ ▄▍ ▄▋▇ ▄▊▊▇ ▋▊▆▊▊ ▉▅▊▉▍▍█▍▇
Today
Merge from main
Today
merge from shader_variant_cleanup
scientist_spawner_new_ai -> main
Today
Merge from improve_sail_deploy
Today
Merge from wearable_icons_fix