143,344 Commits over 4,383 Days - 1.36cph!

Yesterday
merge mortar_prototype
Yesterday
Fix mortar compile error
Yesterday
merge from hbhf_power_fix
Yesterday
merge from automated_testing
Yesterday
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
Yesterday
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
Yesterday
merge from gamephysics_schedule_improvements
Yesterday
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
Yesterday
main -> binoculars_ui_refresh
Yesterday
merge from mortar_prototype
Yesterday
Fix occlusion popping on mortar, add condition loss on shot
Yesterday
Merge from workbench_upgrades
Yesterday
Fix defensive upgrade description.
Yesterday
Merge from Main
Yesterday
Merge from main
Yesterday
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Yesterday
Industrial Storage - corpse meshes, gibs tweak
Yesterday
merge from main
Yesterday
set skin id on crypt building skin to 10472 which is the same as the steam pack id
Yesterday
merge from storepage_crypt
Yesterday
Fixed crypt store page building tier icon
Yesterday
merge from main
Yesterday
vanity cabinets a/b/c/d lods and prefab setup collisions
Yesterday
merge from main
Yesterday
workbench upgrades can no longer be crafted for researched
Yesterday
merge from main
Yesterday
merge from mortar_prototype
Yesterday
merge from crypt_building_skin - store icon and square images for steam on sitem
Yesterday
square images for crypt bulding skin steam item
Yesterday
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Yesterday
missing .mat
Yesterday
merge from deepsea_loot_balance
Yesterday
Compile fixes
Yesterday
Added simulate button to LootFill component
Yesterday
Nerfed deep sea PT boat loot
Yesterday
merge from main
Yesterday
low fences colliders
Yesterday
merge from main
Yesterday
merge from main
Yesterday
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Yesterday
merge from Quickfire_FloatingCityVendor