143,681 Commits over 4,413 Days - 1.36cph!

Yesterday
Merge from main
Yesterday
Dont disable the country selection button
Yesterday
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
Yesterday
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Yesterday
krieg chainsword better charm positon
Yesterday
Resetting lights to their original shadow strength when shadow caching is disabled
Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
Yesterday
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Yesterday
Fix a bunch of the country select settings
Yesterday
merge mortar_prototype to main
Yesterday
merge aim blending for mortar to mortar_prototype
Yesterday
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
Yesterday
industrial garage door - merged sub objects on skin model
Yesterday
merge from mortar_prototype
Yesterday
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Yesterday
Merge from main
Yesterday
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
Yesterday
Commiting a bunch of shelved wip
Yesterday
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
Yesterday
Forgot to refresh the test list
Yesterday
merge from automated_testing
Yesterday
More work on kitchen lino for penthouse apartment
Yesterday
Triangle bug splash test fixes Moved one turretpod case to trianglebug
Yesterday
merge from automated_testing
Yesterday
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
Yesterday
Set legacy shelter door and wooking workbench bbq owner id when spawning
Yesterday
removed dummy from hierachy and re exported fbx
Yesterday
vendingmachine_updateammocount_nre -> main
Yesterday
Properly fix the bug
Yesterday
merge from main
Yesterday
Update animator to include blend trees
Yesterday
merge from main
Yesterday
Fixed tutorial completed commands not running quietly
Yesterday
Fix update ammo count nre
Yesterday
merge from automated_testing
Yesterday
merge from automated_testing/raiding
Yesterday
Another raiding test and some inspector tweaks
Yesterday
Updating ballistic armour and bdu set skinning
Yesterday
main -> server_browser_update_2
Yesterday
Finally fixed the flaky raiding tests
Yesterday
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
Yesterday
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
Yesterday
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
Yesterday
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
Yesterday
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
Yesterday
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
Yesterday
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
Yesterday
Merge from main