137,235 Commits over 4,324 Days - 1.32cph!

Yesterday
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Yesterday
updated the anim clips of the door closer
Yesterday
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
Yesterday
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
Yesterday
Various tundra/arctic biome edits and experiments.
Yesterday
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
Yesterday
Fixed print node only printing floats Different styling for exec connection lines
Yesterday
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
Yesterday
various pot plants and pot colour variants
Yesterday
Player head seed work
Yesterday
Data IO wires can parent to doors
Yesterday
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Yesterday
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Yesterday
added rock golfballs
Yesterday
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
Yesterday
layout and set dressing work on the apartment front yard continued
Yesterday
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Yesterday
Got both panels in the same spot finally but still NREs and also its the wrong spot
Yesterday
Merge from main
Yesterday
Merge from 3p wallpaper animation update
Yesterday
Cleanup old door closer code, open/close anims basic setup
Yesterday
edited pivots of greybox golf clubs and exported test 3p chip swing anims
2 Days Ago
merge from LNY26
2 Days Ago
Removed one shot from the horse armor store images
2 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
2 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
2 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
2 Days Ago
silly horse mask world mdoel variant outline fix
2 Days Ago
Added simple player course blocks for mini golf
2 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
2 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Days Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
2 Days Ago
LNY horse armor sounds
2 Days Ago
Split grid sideblocks to simplify thread to coords
2 Days Ago
Added crappy path visualisation
2 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
2 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
2 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
3 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
3 Days Ago
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3 Days Ago
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
3 Days Ago
fixed Ornate LNY horse mask missing world outline
3 Days Ago
ran manifest and localization
3 Days Ago
screen mesh and material setup, updating prefabs and item
3 Days Ago
io state added to video screen