131,374 Commits over 4,232 Days - 1.29cph!

Yesterday
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
Yesterday
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
Yesterday
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
Yesterday
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
Yesterday
Console null check, removed unused vars
Yesterday
Developer tools tab init fix Console UI NRE fix
Yesterday
Pressing enter with the item tab open focus on the search bar Updated search bar styling
Yesterday
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
Yesterday
Fixed a bunch of console order of execution errors now that we do init in a different place
Yesterday
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
Yesterday
Pressing tab with F1 menu open cycle through all the tabs
Yesterday
Added HasConsoleInput()
Yesterday
Deer skull mask repose
Yesterday
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
Yesterday
Clean: get rid of debug logs Tests: none, trivial change
Yesterday
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
Yesterday
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
Yesterday
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
Yesterday
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
Yesterday
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
Yesterday
Ensure input is displayed brighter than logs
Yesterday
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
Yesterday
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
Yesterday
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
Yesterday
simple modders red puzzle prefab
Yesterday
Final cliff placement.
Yesterday
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
Yesterday
Floating cities scene2prefab
Yesterday
merge from vehicle_large
Yesterday
merge from boat_building
Yesterday
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
Yesterday
compile fixes
Yesterday
breaking BaseSculpture down into multiple files, getting unmanageable
Yesterday
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
Yesterday
merge from pointgrid_to_sdf
Yesterday
small cleanup
Yesterday
Slightly broken attempt at parallelizing ball collisions
Yesterday
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
Yesterday
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
Yesterday
Yesterday
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
Yesterday
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
Yesterday
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
Yesterday
Yesterday
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
Yesterday
merge from boat_building
Yesterday
merge from vehicle_large
Yesterday
Steering wheel deployment volume improvements
Yesterday
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
Yesterday
manifest