132,664 Commits over 4,232 Days - 1.31cph!

Today
fixed early culling barricades at trainyard
Today
cargoship LOD3 glass is see through now
Today
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Today
fixed moved AC tubes in cave_large_sewers
Today
wind amplitude from arid/temperate applied to tundra grasses
Today
removed renderer batch selectively on floating junkpiles crates
Today
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Today
Fix NRE when Indirect Instancing is disabled
Today
auto updated mats and metas from old versions of editor
Today
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Today
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Today
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Today
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Today
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
- More seat adjustments
Try out seat relative position re-sync update
Today
Merge from boat_building
Today
Merge from boat_building/effects
Bring down reload to like 14.7
Today
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Reorient seat in the turret Better eye pos
Today
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
Today
merge from main/naval_update
- Only update server seat if no client auth
Compile fix
Today
update from naval_update
Today
minor steering wheel sound tweaks
- Remove debug logs - Remove ddraw
- Missing
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
Today
Cache blockages in all directions, saves a bunch of time for fx management
Today
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
Today
play a sound when finishing building from the steering wheel
Today
modular boat engine reverse sound
Compile fixes
- Fix client trying to override the reoncilliation when reloading
Today
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Today
merge from naval_update/deep_sea
Today
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Today
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Today
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
Today
play deploy effect when rotating sail