253,041 Commits over 3,990 Days - 2.64cph!

18 Days Ago
Hook tiger weak hit anim
18 Days Ago
Fixed an issue where FromHost sync vars could get stomped. Optimized delta snapshot updates - we no longer need to even try to process networked objects we don't own. Fixes Facepunch/sbox-issues#7261
18 Days Ago
Remove unintended file change
18 Days Ago
Update comment
18 Days Ago
Clear clone type cache on HotReload & GameShutdown Documentation
18 Days Ago
Experiment with bleeding
18 Days Ago
Override hurt now that we have the method
18 Days Ago
Cherry pick entity component hurt method addition
18 Days Ago
Small polish to jungle floor kits (ongoing)
18 Days Ago
Merge from main
18 Days Ago
Update tiger gait speeds
18 Days Ago
AmmoResource is not null fix in Pickup
18 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview
18 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
18 Days Ago
Optimze Pixmap.FromTexture (don't swizzle the format 3 times) 4096x4096 339ms -> 115ms 2048x2048 90ms -> 50ms 1024x1024 20ms -> 10ms Bottleneck is going to be the data read from GPU -> CPU, not much else to do
18 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
18 Days Ago
cherrypicking 111156 - fixed lunar dividers not being destroyed after frame is destroyed
18 Days Ago
merge from lunar_new_year_2025
18 Days Ago
fixed lunar dividers not being destroyed after frame is destroyed
18 Days Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
18 Days Ago
Leaderboard backup, run #17021
18 Days Ago
Scene backups
18 Days Ago
First pass on spawning process, status tracking, loot panels
18 Days Ago
Compile shaders
18 Days Ago
Don't run morph code when using vertex cache
18 Days Ago
Fix incorrect offset to CalculateMorphSubrectData
18 Days Ago
Define MORPH_TEXTURE_ATLAS_WIDTH as g_nMorphTextureAtlasWidth when in compute
18 Days Ago
Compute morphs, normals and tangents in skinning compute shader
18 Days Ago
Prototyping a new simple chicken for use in coops
18 Days Ago
Cherrypick from med_assault_rifle
18 Days Ago
Merge from parent
18 Days Ago
Merge from main
18 Days Ago
Scene directory changes
18 Days Ago
Merge from admin_esp
18 Days Ago
Merge from primitive
18 Days Ago
Merge from primitive
18 Days Ago
compile fixes
18 Days Ago
Merge from primitive
18 Days Ago
Merge from primitive
18 Days Ago
4ShotMiniCrossbow -> primitive
18 Days Ago
Allow in third person
18 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
18 Days Ago
Merge from main
18 Days Ago
Merge from primitive
18 Days Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
18 Days Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
18 Days Ago
merge from primitive -> aux2
18 Days Ago
Fix compile errors
18 Days Ago
merge from primitive -> aux2
18 Days Ago
merge from optimize_prepare_prefabs -> primitive