253,043 Commits over 3,990 Days - 2.64cph!

19 Days Ago
Fixed a bug where calling GameObject.GetPrefab could network spawn game objects. Never network spawn game objects if its scene is a PrefabScene. Merge branch 'master' of sbox
19 Days Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
19 Days Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
19 Days Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
19 Days Ago
Fixed SiegeWeaponVehicleAudio NREs
19 Days Ago
edited vm minicrossbow reload anims
19 Days Ago
Possible fix for fragile tests Restore old TypeLibrary at end of SerializeTest Move VR scene switcher logic into OnStart Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png Merge branch 'master' into jsonfree-clone
19 Days Ago
Fix cloning types that do not have public parameter less constructors Simplify clone. Implement DeepClone for built-in types, for custom types fallback to JSON
19 Days Ago
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
19 Days Ago
Adjust tiger bounds
19 Days Ago
Setup look anim and spine anim
19 Days Ago
Setup tiger gait speeds
19 Days Ago
test scene
19 Days Ago
More art progress
19 Days Ago
Add one-shot anims to animator
19 Days Ago
Create tiger skeleton assets (ragdoll not setup)
19 Days Ago
Incapacitate blindness tweaks
19 Days Ago
Restore incapacitate UI
19 Days Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
19 Days Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
19 Days Ago
- Basic blockout for beehive
19 Days Ago
Spawn 50% of the sulfur nodes in primitive era
19 Days Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
19 Days Ago
Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png
19 Days Ago
Move VR scene switcher logic into OnStart
19 Days Ago
update branch from prim
19 Days Ago
Fix view model spamming errors
19 Days Ago
Hook tiger model to prefab
19 Days Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
19 Days Ago
Art progress on hallway connector
19 Days Ago
Rename and move tiger protection asset
19 Days Ago
Set up crocodile required gameplay assets
19 Days Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
19 Days Ago
Merge from /fast_debug_draw
19 Days Ago
Merge from /main
19 Days Ago
First iteration of the FastDebugDraw component, shader and material
19 Days Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
19 Days Ago
Restructure handling of debug code in IndirectInstancingCamera
19 Days Ago
Add [CopyToClone] attribute to allow fast path clone of structs that don't hold any references (ParticleFloat, Curve, Vector...)
19 Days Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
19 Days Ago
- Media Cloth
19 Days Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
19 Days Ago
Submitting tiger rig fbx with fur LODs
19 Days Ago
Fix compilation error in StandardLayers.cginc
19 Days Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
19 Days Ago
Fix pass by reference in IndirectInstancingRenderer
19 Days Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
19 Days Ago
Set battering ram seat to mobile, changed dismount hold type
19 Days Ago
Merge from main
19 Days Ago
Improve and clarify Add() and Remove() handling in RendererBatch