reporust_rebootcancel

121,359 Commits over 4,018 Days - 1.26cph!

60 Days Ago
merge from main -> premium_servers
60 Days Ago
Merge from fix_texture_streaming_2
60 Days Ago
Disable mip map streaming early to prevent Unity from loading textures at a lower resolution
60 Days Ago
Update: Replace old TextTable with new - Also did a light convert of `GetPlayerListPosTable` - it was able to handle 300 players instead of 200 in 4.7ms - Updated ServerProfiler to exclude new System.Text.Json assemblies (and a couple extra bits) - built from f5b849e4 Tests: synthetic test in editor via constantly running getplayerlistpos command for 300 players, built server and client standalones(win64), booted server standalone
60 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
60 Days Ago
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
60 Days Ago
Fix croc turns
60 Days Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
60 Days Ago
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60 Days Ago
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60 Days Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
60 Days Ago
Clean: remove extra comments and finish TODOs Just gotta swap out the implementations and test it all builds/runs Tests: ran tests
60 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
60 Days Ago
Regenerate root motion data
60 Days Ago
Merge from graphics_settings_changes: Adds LOD Bias slider. Adds LOD bias to all presets. Removed shadow projection option (forced to StableFit now). Adds support for float values in presets. Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
60 Days Ago
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60 Days Ago
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60 Days Ago
Merge from float_support
60 Days Ago
2 Months Ago
Added the ragdoll prefab and corpse prefab for the tiger Updated the tiger prefab to link to the corpse and ragdoll prefab Set up the hunting trophy for the tiger
2 Months Ago
Optim: store all row values into a continuous aray - Inserts are now 50% faster than the old table, 99% less allocs - ToText is 10% faster than old table, 99% less allocs - ToJson is 47% slower than old table, 99% less allocs Json serialization is a head scratcher - need to look through the utf8jsonwriter. Tests: unit tests
2 Months Ago
Revert root motion extractor workaround as we found a proper fix
2 Months Ago
crocodile animation exported after rig edit
2 Months Ago
wip float support for preset values
2 Months Ago
exported crocodile sprint attack and turn animations after rig edit
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/visual_cooking
2 Months Ago
Disabled pooling on cooking wb
2 Months Ago
Optim: don't serialize bool in memory - we can rely on const strings instead Brings us a smidge closer to original api, but still slower(-12%). Tests: unit tests
2 Months Ago
Add missing state to croc
2 Months Ago
Delete unused asset
2 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
2 Months Ago
Optim: allow pre-allocating of columns and rows - Rows were supported previously, but I didn't realize the call was going to the params overload, breaking the optim Inserts are 22% faster now, with 6 allocs per test run (except first run, for what-ever reason - need to explore) instead of previous 12k Tests: unit tests
2 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
2 Months Ago
Update: update perf tests to use new apis Rip#2 - was testing old compat apis. And suprisingly, they were faster than new APIs. Well, there's still options that I haven't tapped into. Tests: unit tests
2 Months Ago
Wip croc intimidate turns
2 Months Ago
Fixed campfire ignition lag.
2 Months Ago
Visibility tweaks.
2 Months Ago
Optim: allow user to provide an optim hint if we'll be serializing to json This allows to skip table alignment logic. Still no effect on json perf tests(wat), I'm suspicious. Tests: ran the unit tests.
2 Months Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
2 Months Ago
Added shadowProjection to mandatory defaults, set to Stable fit. Remove option to change to close fit, removed convar.
2 Months Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
2 Months Ago
Optim: disable json validation when streaming it with the new table Surprisingly has 0 effect on 4k perf - the bottleneck must be somewhere else. Tests: ran unit tests
2 Months Ago
exported crocodile turn anims with root motion
2 Months Ago
Bugfix: Fixing json serialization - Switching to System.Text.Json as it allows steamed serialization - Updated binaries, System.Text.Json deps got stale Text serialization is 2x faster in 4k perf test(62.5% less allocs), Json serialization is 12% slower(20% less allocs) Tests: ran the unit tests
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/visual_cooking
2 Months Ago
exported crocodile sprint atack anim after rig edit
2 Months Ago
Flame material test for culling bug.
2 Months Ago
Merge from crafting_update