reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
3 Months Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
3 Months Ago
Hide branches when a tree is chopped down
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
3 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Hanging vine point now points towards end desintation again
3 Months Ago
Fix 3p player animation speed set to 0
3 Months Ago
Show arrow for all possible destinations when looking at a vine
3 Months Ago
only overwrite death icon when a loadout has a death icon provided
3 Months Ago
Codegen
3 Months Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
3 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
3 Months Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
3 Months Ago
Update manifest
3 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
3 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
3 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
3 Months Ago
merge from outbreak_scientist -> jungle_update
3 Months Ago
merge from fix_tree_tool_init -> main
3 Months Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
3 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
3 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
3 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
3 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
3 Months Ago
Kapok tree stump polish / improved ao on kapok trees
3 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
3 Months Ago
Kapok tree / fixed vertex color
3 Months Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
3 Months Ago
Remove some unused variables
3 Months Ago
Actually make the debug text visible
3 Months Ago
merge from fix_manifest_generate_loot -> main
3 Months Ago
Fix metal detector sources not spawning in the jungle
3 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
3 Months Ago
Lerp the slack instead: way nicer result
3 Months Ago
Nuke the length calculation from the Protobuf as well
3 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
3 Months Ago
Log the full exception in WorldSerialization.Save+Load
3 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
3 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
3 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`