reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
2 Months Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Test list loading fix attempt
2 Months Ago
Refactor to fix save/load CanAcceptItem bug
2 Months Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
2 Months Ago
Added changeset number, branch name and UTC time to the test results
2 Months Ago
Can now control if crafted or all versions of an item can have armor slots.
2 Months Ago
runcategory command can take multiple categories
2 Months Ago
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
2 Months Ago
merge from drone_buff
2 Months Ago
codegen
2 Months Ago
merged from drone_buff
2 Months Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
2 Months Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
2 Months Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More compile fixes bs
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
2 Months Ago
Test item changes
2 Months Ago
Added pickup/repair
2 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
2 Months Ago
Missing files
2 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
2 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
2 Months Ago
Merge from main
2 Months Ago
Cleanup, naming
2 Months Ago
stickybomb materials and textures setup viewmodel and scripts
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Removed rocket scenarios parameter codegen, not needed anymore
2 Months Ago
Restored rocket tests that required editor stuff to run
2 Months Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
2 Months Ago
Test methods can now have more than one parameters Updated all tests attributes
2 Months Ago
merge from bike_ragdoll_fixes
2 Months Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
2 Months Ago
Merge from presets_editor/quality
2 Months Ago
Removed some debug logs
2 Months Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
2 Months Ago
Merge from main
2 Months Ago
merge from triangle_planter
2 Months Ago
Techtree0 vanilla and primitive updated
2 Months Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
2 Months Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it
2 Months Ago
Clean: removing unnecessary using Tests: compiled in editor
2 Months Ago
Unlocking planter large unlocks planter triangle at research bench
2 Months Ago
Clean: deleting empty folder Left-over from the old merge that I didn't clean up properly Tests: none
2 Months Ago
Update: ServerProfiler - switching to release libs (10b88e05) Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod