reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Laser detector facelift. SSS improvements.
3 Months Ago
Refactor reposition logic to determine target position before disappearing.
3 Months Ago
Merge from snakes
3 Months Ago
Stay visually alert briefly if attacked form out of range
3 Months Ago
Cherrypick 119021
3 Months Ago
Setup a small line of max length vine swings in the test scene
3 Months Ago
Merge from turn
3 Months Ago
Tweaks
3 Months Ago
merge from softcore_update/tc_antigrief_fix
3 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
3 Months Ago
Added spatial environment volume transition support to transparent objects
3 Months Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
3 Months Ago
Half wall and low wall additional LOS check pos
3 Months Ago
Don't allow placement on single racks
3 Months Ago
Reexported the vine view model to get rid of unneeded geometry
3 Months Ago
Broken: WIP
3 Months Ago
offset for wall corners zfight
3 Months Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
3 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
3 Months Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
3 Months Ago
LOS check position fixes Added new check pos for walls
3 Months Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
3 Months Ago
smoothed out an erosion line in canyon A
3 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
3 Months Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
3 Months Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
3 Months Ago
set dressing push on the remainder of the jungle ruins, s2p
3 Months Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
3 Months Ago
Make croc drop croc meat instead of placeholder bear meat
3 Months Ago
Viewmodel anim update and adding requested animation
3 Months Ago
Merge from jungle_update (croc dive bug fix)
3 Months Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
3 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
3 Months Ago
Setup Raw, Cooked and Spoiled Crocodile Meat Added Crocodile Meat Model, Textures, Materials and LODS
3 Months Ago
wip
3 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
3 Months Ago
Line of sight checks on the client
3 Months Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
3 Months Ago
Bugfix: don't leak ProtoBuf.Entity during loading of a save Loading a 4.3k staging server save drops ~129k objects (almost all get spilled, but that's okay after a load) Tests: loaded craggy save, loaded default editor procgen save and stagign server procgen save
3 Months Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
3 Months Ago
Added spatial environment volume transitions for opaque objects
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from snakes
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from no_corpse
3 Months Ago
Put foliage cell collect and command buffer creation in job, split render update across update and late update, add submesh command values to master mesh struct
3 Months Ago
Animation update to remove boomerang clipping with the larger gloves