reporust_rebootcancel

139,334 Commits over 4,383 Days - 1.32cph!

9 Days Ago
Add min radius for terrain culling
9 Days Ago
merge from main
9 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
9 Days Ago
Network++ Save++ persistance++
9 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
10 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
10 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
10 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
10 Days Ago
Merge from main
10 Days Ago
Clamp uv for min/max height sampling
10 Days Ago
Fix prefab id
10 Days Ago
Updated armoured hatch anims to prevent wall clipping
10 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
10 Days Ago
Update manifest
10 Days Ago
Create new version of the mortar prefab based on ballista
10 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
10 Days Ago
merge from main
10 Days Ago
Rename mortar.entity -> mortar2.entity
10 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
10 Days Ago
Fix HasFlags()
10 Days Ago
Codegen
10 Days Ago
Fix GetActiveItem() after merge
10 Days Ago
merge from mortar -> mortar_prototype
10 Days Ago
merge from main -> mortar_prototype
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main -> fix_server_browser_compression/http_client
10 Days Ago
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10 Days Ago
merge from fix_server_browser_compression -> main
10 Days Ago
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10 Days Ago
Fixed RW on FX meshes.
10 Days Ago
apartment rugs
10 Days Ago
merge from safezone_lootbag_fix
10 Days Ago
fix typo
10 Days Ago
merge from overfishing
10 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
10 Days Ago
Shutter frame audio fixes
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
merge from automated_testing
10 Days Ago
Check isValid instead
10 Days Ago
Compile fix
10 Days Ago
merge from main
10 Days Ago
merge from techtree_multi_unlock
10 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
support for manual use water particles with water height adapt