reporust_rebootcancel

122,043 Commits over 4,048 Days - 1.26cph!

14 Days Ago
Merge from /main
14 Days Ago
Merge from: main Tests: none (no conflicts)
14 Days Ago
Bugfix: NotSupportedException when trying to use NetWrite.Read - Fixed by going directly via underlying buffer of NetRead/NetWrite - Removed generic Stream call path for recording of packets Tests: ran a server-side client demo recording in editor - before exceptions, now clean
14 Days Ago
rebalanced buoyancy flow movement scale for boogieboard and kayak so you can actually move away from the beach
14 Days Ago
update half height shelve name
14 Days Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
14 Days Ago
fixed radiation dart feathers clipping through the hand - update to fbx
14 Days Ago
Update: Continuous profiling that only captures allocations (for now) - using debug binaries built from d340789f, it triggers a snapshot every 3rd frame for testing - added a test to validate the loop of capture-and-resume - Native.StartRecording -> Native.TakeSnapshot Pretty barebones for now, need to profile callstack gathering to see how expensive it is for continuous profiling. Tests: unit test
14 Days Ago
fix sigil wallpaper
14 Days Ago
Fix: Add "vine" to texture streaming exclude patterns.
14 Days Ago
caves S2P
14 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
14 Days Ago
update variants number
14 Days Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
14 Days Ago
merge from main
14 Days Ago
progress backup on the trawler greybox
14 Days Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
14 Days Ago
Possible AutoTurret.AimOffset NRE fix
14 Days Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
14 Days Ago
Fixed a list leaking from pool while vine swinging
14 Days Ago
Fixed shark attacks not making any noise if the show blood option is set to false
14 Days Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
14 Days Ago
manifest
14 Days Ago
merge from main
14 Days Ago
main ➡️ syncvars
14 Days Ago
merge from main - RC
14 Days Ago
fixed unlocking of jungle pack, updated store icons
14 Days Ago
jungle bamboo kit lods remade
14 Days Ago
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14 Days Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
14 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
14 Days Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
14 Days Ago
merge from main
14 Days Ago
merge from jungle_update (fixes optimizations)
14 Days Ago
Kapok AO shadow proxy
14 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
14 Days Ago
merge from main
14 Days Ago
Fix texture streaming exclude pattern for keypad lock shock effect
14 Days Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
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14 Days Ago
fix jungle ambience playing offshore for real this time
14 Days Ago
Remove leather gloves from Techtreet0
14 Days Ago
boomerang_demo_timing_fix -> main
14 Days Ago
More accurate results in demo than before
14 Days Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
14 Days Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
14 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode