reporust_rebootcancel

141,896 Commits over 4,413 Days - 1.34cph!

6 Days Ago
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6 Days Ago
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7 Days Ago
Added another female/light player seed
7 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
7 Days Ago
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7 Days Ago
project_generation_proto_files -> main
7 Days Ago
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7 Days Ago
merge from mainmenu_bits
7 Days Ago
image changes
7 Days Ago
Store cart blur
7 Days Ago
include proto files in project generation extensions so you can search for proto files in rider
7 Days Ago
Fixed steam DLC page using the wrong media for backgrounds
7 Days Ago
Tweaked friend list background blur
7 Days Ago
Restored DLC store tiles description texts
7 Days Ago
Fixed steam inventory tab scrollbar
7 Days Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
7 Days Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
7 Days Ago
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7 Days Ago
Fixed some spraycan regressions when reskinning redirect items
7 Days Ago
Removed LOD components from skull trophies text
7 Days Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
7 Days Ago
Cleaned up quit modal Updated generic popup blur to use the new one
7 Days Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
7 Days Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
7 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
7 Days Ago
merge from storepage_crypt
7 Days Ago
Crypt store page media
7 Days Ago
Add tick marks across binoculars
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
merge from automated_testing
7 Days Ago
Added +autotest command line arguments for server batchmode test runs
7 Days Ago
scoring fixes, first pass on basic ui for seeing scores
7 Days Ago
merge from cpu_batching_submesh -> main
7 Days Ago
Fix compile error after merge
7 Days Ago
merge from main -> cpu_batching_submesh
7 Days Ago
Codegen
7 Days Ago
merge from terrain_lower_fixes
7 Days Ago
Link up launch site height texture again S2P launch site, military tunnels
7 Days Ago
Mortar UI
7 Days Ago
industrial garage door - model update - placeholder textures - material update all still wip
7 Days Ago
merge from s2p_terrain_fix
7 Days Ago
merge from main Keep source on launch site scene
7 Days Ago
Add a comment
7 Days Ago
merge from automated_testing
7 Days Ago
merge from physicsmaterial_stringpool_fix
7 Days Ago
Fix impact effect / stringpool warning spam issues
7 Days Ago
merge from main -> cpu_batching_submesh
7 Days Ago
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
7 Days Ago
Launch site fix test