reporust_rebootcancel

136,308 Commits over 4,324 Days - 1.31cph!

5 Days Ago
regenerate testlist
5 Days Ago
merge from hackweek_more_tests
5 Days Ago
merge from oldmenu_purge
5 Days Ago
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
5 Days Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
5 Days Ago
boat display models rw
5 Days Ago
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5 Days Ago
Compile fix 3/2
5 Days Ago
Compile fix 2/2
5 Days Ago
Compile fix 1/2
5 Days Ago
Guns Box - optimized mesh and LODs
6 Days Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from scientist_spawners_convar_fix
6 Days Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
6 Days Ago
merge from bbq_uv_fix (made bbq skinnable)
6 Days Ago
scientist_boat_ai_driverkill_fix -> main
6 Days Ago
merge from swedishlanguage_fix
6 Days Ago
Fixed swedish language not selectable in the language dropdown
6 Days Ago
Explosives box - optimized mesh and LODs
6 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
6 Days Ago
merge from demobrowser_command_fix
6 Days Ago
Fixed demo.browser command
6 Days Ago
Placement wip
6 Days Ago
merge from main
6 Days Ago
merge from oldmenu_purge
6 Days Ago
Deleted old Main Menu prefab folder
6 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
6 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
6 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
6 Days Ago
inventory_commands_streamermode
6 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
6 Days Ago
merge from supplydrop_boat_fix
6 Days Ago
merge from scientist_rock_fix
6 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
6 Days Ago
Prefab variant, more setup. Manifest.
6 Days Ago
merge from main/salvaged-sword-audio-rework
6 Days Ago
merge from main/salvaged_icepick_new_sounds
6 Days Ago
Re-added indirect instancing multi-compiles
6 Days Ago
merge from main/salvaged_axe_new_sounds
6 Days Ago
merge from main/butcher_knife_new_sounds
6 Days Ago
Golfcart read write/golf driver mesh and textures
6 Days Ago
wip
6 Days Ago
Folder cleanup, renamed some classes
6 Days Ago
catapult_bee_worldmodel -> main
6 Days Ago
Add worldmodel script to bee ammo for the catapult
6 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
6 Days Ago
syncvar_improvements_3 -> main
6 Days Ago
Merge from main