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134,529 Commits over 4,444 Days - 1.26cph!

6 Days Ago
Menu priorities
6 Days Ago
Inventory access always available. Mount hidden until powered.
6 Days Ago
Tweak remains offset
6 Days Ago
Disable free powerup in the editor by default
6 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
6 Days Ago
Rename inventory access menu
6 Days Ago
SatelliteData.cs cleanup
6 Days Ago
Merge from main
6 Days Ago
Merge from PlayerRIgUpdate2
6 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
6 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
6 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
6 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
6 Days Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
6 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
6 Days Ago
Merge from containerioentity_sorting
6 Days Ago
Merge from main
6 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
6 Days Ago
Merge from PlayerRigUpdate2
6 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
6 Days Ago
Fixed animation warnings on torch
6 Days Ago
Merge from m16a2
6 Days Ago
Fix NRE in AutoTurret
6 Days Ago
high_level_networking_improvements -> main
6 Days Ago
Mark a few more clan UI methods as UnityEvents
6 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
6 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
6 Days Ago
merge from prototype -> apartment_complex_monument
6 Days Ago
Save++ Network++
6 Days Ago
Add EntityRef support to our RPC source generator
6 Days Ago
Lighting prefab
6 Days Ago
Merge from prop_assetscene_split
6 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
6 Days Ago
Merge from m16a2
6 Days Ago
Update files that are showing as different from main
6 Days Ago
Merge from m16a2/turret_burstfire
6 Days Ago
Merge from main
6 Days Ago
More fixes
6 Days Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
6 Days Ago
6 Days Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
6 Days Ago
Restore changes from merge
6 Days Ago
maintaining gas station spawns better car parts (w mockup prefab)
6 Days Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
6 Days Ago
Merge from main
6 Days Ago
Make ElevatorStatic partial
6 Days Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
6 Days Ago
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
6 Days Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
6 Days Ago
Pool mini game 3p anim update and vm anim set block out