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789 Commits over 2,526 Days - 0.01cph!

4 Years Ago
Reduced tri-count on sprinkler gibs
4 Years Ago
increased water barrel max output flow back to 12
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
cleaned up sprinkler materials a bit, less height and noise
4 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
4 Years Ago
Added planter_bottle mesh and materials
4 Years Ago
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4 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
4 Years Ago
better horse dung pile model and lods
4 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
4 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
4 Years Ago
simplified fluidswitch anims down to 2
4 Years Ago
rigged and animated fluid_switch
4 Years Ago
rigged and created idle on animation for sprinkler, updated prefab
4 Years Ago
added horse_dung model and materials
4 Years Ago
fluid_switch gibs
4 Years Ago
added fluid_switch
4 Years Ago
fluid_splitter material improvements
4 Years Ago
Added Fluid Splitter model and materials + gibs
4 Years Ago
Added sprinkler gibs model
4 Years Ago
Added sprinkler model and materials
4 Years Ago
Hose models and materials
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
corrected mesh_replace on surgeon_outfit_split prefab
4 Years Ago
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4 Years Ago
Fixed Surgeon Outfit displaying both male and female meshes at the same time
4 Years Ago
added skinned male_eyebrows_lod1
4 Years Ago
split eyebrow morphs and exported individually
4 Years Ago
Exported out hair morph targets to individual meshes
5 Years Ago
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5 Years Ago
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5 Years Ago
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