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121,835 Commits over 4,048 Days - 1.25cph!

13 Days Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
13 Days Ago
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13 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
13 Days Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
13 Days Ago
Restored floor.stone.prefab, merge fuckery
13 Days Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
13 Days Ago
merge from main
13 Days Ago
Added new token for jungle rifle as it was sharing one with med rifle
13 Days Ago
Small mesh tweak
13 Days Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
13 Days Ago
Mop and Bucket feedback
13 Days Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
13 Days Ago
main ➡️ syncvars
13 Days Ago
Added handles to edit entities bounds
13 Days Ago
Fix storage monitor not being able to be placed on the Vending Machine
13 Days Ago
boat building platform grey box
13 Days Ago
Increase the Vine view model exit time padding .1 -> .2
13 Days Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
13 Days Ago
skin setup
13 Days Ago
vine_lod_fix ➡️ main
13 Days Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
13 Days Ago
vine_maxvelocity_nre_fix ➡️ main
13 Days Ago
Ensure max velocity > 0 even when null
13 Days Ago
Fix Vine Max Velocity NRE
13 Days Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
13 Days Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
13 Days Ago
boomerang_range_fix ➡️ main
13 Days Ago
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13 Days Ago
Adusted boomerang range values
13 Days Ago
boomerang_range_fix -> main
13 Days Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
13 Days Ago
merge from main
13 Days Ago
Bucket and mop prefab update and LODS
13 Days Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
13 Days Ago
Fake trail generation improvements, fixed trail falling through rocks
13 Days Ago
merge from jungle_update
13 Days Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
13 Days Ago
removed unnecessary private files. fixed metallic affecting ao darkening
13 Days Ago
Merge: from main
13 Days Ago
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13 Days Ago
Jungle Pack store page
13 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
13 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
14 Days Ago
Reducd sapling density by 33 percent
14 Days Ago
Fixed the ambient lighting issues in the paintables window
14 Days Ago
fixed shallow wall shelves being researchable
14 Days Ago
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14 Days Ago
Set ground foliage to use LOD1 as base LOD