128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Home Screen:
Only show twitch drop tile if there are on going twitch drops
Show how long is left until drops end
Only update modal window UI when we need to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding pilot hazmat test with burst cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store general tab navigation wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resetup player profile and premium icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable GPU instancing and Read/Write on 5913 assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use culture to translate shorthand values before we display them
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Remade Server Browser:
Swap single browser logic for multi-browser like the old menu.
Remake mode categories as large toggle buttons.
Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle.
Add shorthanded player counts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_ide_warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from storage_adaptor_clipping_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from modding_prefabs_july
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from main Barrel_Monitor_Move
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from dungeon_errors_primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from blocked_container_input_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cookvisuals_nrefix
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Removed references to RendererWrapper
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ghost ship interior progress
set dressing pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise)
Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consistency tweaks/polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revert materials and meshes for merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented command reorganising: Ensures that indirect args that survived culling are contiguous in memory so that culled commands can be skipped. This speeds up the colour pass on the render thread by almost 2x.
 
                
                
                
                
                
             
         
        
            
            
            
                
                hull_triangle parent trigger & vehicle world collider.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove parent trigger from PlayerBoat.
Add parent triggers to hull_square and hull_corner.
Add missing vehicle world collidesr to hull_corner
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for actions in domain reload code generation, fix main menu fields not being reset:
- We can now get into the game and walk around. 
- Some inputs are still kinda broken, some UI gets stuck. 
Just a few more fixes and it should be functional.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from autoturret_optim
- Fix server NRE during turret initialization for ones without RCEyes bone set
Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: NRE during initialization of turrets without RCEyes set
Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabled read-write on seaweed meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed featured skin cart button size
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Store optims, now opened with canvas groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add codegen handling for readonly and unity objects .
Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshop_locker_mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from autosave_paintings
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from twig_roof_gib_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from industrial_light_white_emissive
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Bathtub_planter_gib_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bardoor_vehicles_fix_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge form flare_flickering
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from player_ids_command