reporust_rebootcancel

129,603 Commits over 4,140 Days - 1.30cph!

7 Months Ago
merge from primitive -> aux2
7 Months Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
7 Months Ago
Door FX fixes.
7 Months Ago
Terrain trail FX.
7 Months Ago
FoliageGrid profling. RustCamera foliage grid profiling.
7 Months Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
7 Months Ago
Add profiling for LODGrid.Refresh
7 Months Ago
Added the exhaust prefab
7 Months Ago
Added hatch FX.
7 Months Ago
Merge from main
7 Months Ago
Compile fix
7 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
7 Months Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
7 Months Ago
Add support for initial stock of a vending machine to be <10
7 Months Ago
aux04 Steam upload files
7 Months Ago
Merge from main
7 Months Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
7 Months Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
7 Months Ago
merge from primitive
7 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
7 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
7 Months Ago
Tweaked battering ram door max angles
7 Months Ago
Add support for alternative vending machine trades per era
7 Months Ago
New battering ram dismount pos
7 Months Ago
Metal impacts.
7 Months Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
7 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
7 Months Ago
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7 Months Ago
Manifest
7 Months Ago
Bromeliad bushes
7 Months Ago
Removed the 30s repair delay on the battering ram head
7 Months Ago
Added more jungle scaffolding blockouts
7 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
7 Months Ago
merge from primitive -> aux2
7 Months Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
7 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
7 Months Ago
Fixed ballista not repairable when hammering its subentity
7 Months Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
7 Months Ago
Add per-convar profiling when changing quality presets
7 Months Ago
adobe wall and gate gibs and collision
7 Months Ago
Merge from main
7 Months Ago
Merge from workshop_perf
7 Months Ago
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7 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
7 Months Ago
exported tree climbing anim tests for tiger
7 Months Ago
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7 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
7 Months Ago
merge from primitive
7 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
7 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick