reporust_rebootcancel

129,697 Commits over 4,232 Days - 1.28cph!

10 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
10 Months Ago
Apple pie temp icon, setup.
10 Months Ago
Ziggurat exterior wall lookdev progress (WIP)
10 Months Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
10 Months Ago
Reduce tiger charge range
10 Months Ago
Fixed catapult reloading issue in demos
10 Months Ago
Fixing stray vertex weights on catapult
10 Months Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
10 Months Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
10 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
10 Months Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
10 Months Ago
Updated all wheat meshes to make them look more agricultural
10 Months Ago
Setup Folder Structure for Bread Loaf
10 Months Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
10 Months Ago
Allow custom impact effects through base player
10 Months Ago
Set pie VM animator to always animate.
10 Months Ago
Refresh
10 Months Ago
Gibs update
10 Months Ago
Ballista Gibs updates
10 Months Ago
Merge from consume_food
10 Months Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
10 Months Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
10 Months Ago
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10 Months Ago
strangler fig models - LOD and billboards, materials and textures
10 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
10 Months Ago
Fixed ballista choppy up and down player poses
10 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
10 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
10 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
10 Months Ago
static ballista socket mods tweaks, deploy sound
10 Months Ago
Restored sounds on static ballista
10 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
10 Months Ago
Fixed mounted ballista swivel rotations
10 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
10 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
10 Months Ago
Adjusting ballista weapon rig skinning
10 Months Ago
Ballista Gibs
10 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
10 Months Ago
Merge again?
10 Months Ago
Merge from cookingv2
10 Months Ago
Adding missing pie prefab content
10 Months Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
10 Months Ago
Plant pot bounds and collision.
10 Months Ago
DoPrepare on plant-wheat.
10 Months Ago
Add wheat plants to spawn prefabs
10 Months Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
10 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
10 Months Ago
Corn collectable prefabs, population & autospawn setup
10 Months Ago
Switch directory to a constant
10 Months Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside