reporust_rebootcancel

111,521 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
3 Months Ago
Parent merge
3 Months Ago
Apply mask when loading a pose from file
3 Months Ago
Fixed fingers not updating due to curve namings
3 Months Ago
merge from qol_bag_unclaim_convar -> main
3 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
3 Months Ago
Merge fix
3 Months Ago
Better client prediction for the ballista controls (still wip)
3 Months Ago
merge from fix_npc_death_icon -> main
3 Months Ago
Unsaved
3 Months Ago
Merge from main
3 Months Ago
Merge from gesturepack
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
3 Months Ago
Cleanup
3 Months Ago
Media greybox scene: zero'd origins
3 Months Ago
Merge from Halloween24
3 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
3 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
3 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
3 Months Ago
Merge from vm_names_ugc
3 Months Ago
Dev cam mat
3 Months Ago
Fix server admin panel NRE
3 Months Ago
Merge from main
3 Months Ago
siege_weapons/visual_towing -> siege_weapons
3 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
3 Months Ago
merge from fix_map_focus_light -> main
3 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main -> fix_map_focus_light
3 Months Ago
merge from qol_io_arrows -> main
3 Months Ago
Fix compile errors on CLIENT and SERVER
3 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
3 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
3 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
3 Months Ago
merge from 106893 - skinnable backpack
3 Months Ago
Move renderersout of the rig to make FindRig work properly
3 Months Ago
Fixed catapult
3 Months Ago
nre fix
3 Months Ago
baseline
3 Months Ago
merge from main -> qol_io_arrows
3 Months Ago
merge from copypaste -> main
3 Months Ago
Remove console spam when copying entities
3 Months Ago
Fix comment
3 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
3 Months Ago
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3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Undo accidental change to procedural map