reporust_rebootcancel

121,189 Commits over 4,018 Days - 1.26cph!

45 Days Ago
merge from easter2025
45 Days Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
45 Days Ago
Chicken food consumable information UI NRE fix
45 Days Ago
Merge from jungle_update
45 Days Ago
45 Days Ago
Scenes + prefabs + assets backup
45 Days Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
45 Days Ago
sar/lr300/ak47u updated backpack offsets
45 Days Ago
Merge from media_projects
45 Days Ago
Parent merge
45 Days Ago
Merge from main
46 Days Ago
Merge from main
46 Days Ago
Player seed updates
46 Days Ago
wip mesh decal support
46 Days Ago
Only bother increasing nucleus stats if its not grade 1
46 Days Ago
Max XP is now whatever grade 1 starts at
46 Days Ago
Align under over 25 degrees and over 16 degrees
46 Days Ago
Fixed incorrect perfect growth rate calculation
46 Days Ago
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46 Days Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
46 Days Ago
Merge from jungle_update
46 Days Ago
Compile fix
46 Days Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
46 Days Ago
Merge from jungle_update
46 Days Ago
Merge from Snakes
46 Days Ago
Todo
46 Days Ago
Clean: last ReadOnly added Tests: unit tests
46 Days Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
46 Days Ago
Codegen
46 Days Ago
manifest
46 Days Ago
Clean: moar ReadOnly Tests: ran unit tests
46 Days Ago
Merge from snakes/mfju (merging from jungle update fix branch)
46 Days Ago
Merge from jungle_update
46 Days Ago
Fix a missed line when manually merging Modifier.cs
46 Days Ago
Clean: a lil more ReadOnly Tests: unit tests
46 Days Ago
Clean: more ReadOnly usage Tests: ran unit tests
46 Days Ago
water desal tanks update LOD0 and texture pass.
46 Days Ago
Merge from jungle_update
46 Days Ago
Optim: GetWaterFactors is converted to indirect style throughout - Added an edge case to all tests to validate correct bounds operation(spotted a bug I recently added) This is last optim I'll be pursuing - 10k points test now runs at ~6ms compared to 28ms serial mode. Next up is to add a couple more benchmarks and go through todo cleanup. Tests: ran unit tests and played back staging demo twice
46 Days Ago
Some stop distance thresholding
46 Days Ago
add file prefix and ray setback settings, ui cleanup
46 Days Ago
Got the boomerang doing a little curve a few seconds after throwing
46 Days Ago
merge from main
46 Days Ago
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46 Days Ago
Added more working weapons to v4 loadout + ammo
46 Days Ago
updated slight model offset in rock entity
46 Days Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
46 Days Ago
merge from main
46 Days Ago
Kill the boomerang properly on hit