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134,376 Commits over 4,444 Days - 1.26cph!

40 Days Ago
Circuit system baseline
Rin
40 Days Ago
Inital item setup
40 Days Ago
Mid length hair hat replacement tests
40 Days Ago
Fix broken LODs on hat.cap
41 Days Ago
LOD3 for midscruffy (uses short beard LOD3 material)
41 Days Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
41 Days Ago
Added mid-length scruffy beard
41 Days Ago
Merge: from pool_mt
41 Days Ago
Merge: from main
41 Days Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
41 Days Ago
merge from main
41 Days Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
41 Days Ago
merge from computer_io_no_passthrough
41 Days Ago
merge from throwable_aim_stuck_fix
41 Days Ago
merge from heldentity_anim_fix
42 Days Ago
update from player_rig_update
42 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
42 Days Ago
fix power draw for twitch rivals computer desk
42 Days Ago
update from main
42 Days Ago
clean up thrown darts after a timer
42 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
42 Days Ago
merge from store_may_fixes
42 Days Ago
merge from electricfurnace_gibs_fix
42 Days Ago
merge from spectate_map_fix
42 Days Ago
merge from doorcontroller_wiring_fix
42 Days Ago
merge from deepsea_vendingmachine_leakfix
42 Days Ago
Assigned Mat to fbx
42 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
42 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
42 Days Ago
merge in
42 Days Ago
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42 Days Ago
Update colliders on industrial garage door to exactly match those on original door
42 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
42 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
42 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
42 Days Ago
fix 3rd person dart throw
42 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
42 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
42 Days Ago
Remaining cookies
42 Days Ago
cleanup, compiler fix
42 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
42 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
42 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
42 Days Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test
42 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
42 Days Ago
Buildfix: missing files from previous submit
42 Days Ago
Scene backup
42 Days Ago
Neon prefabs to default layer for ref probe purposes.
42 Days Ago
Clean: minor reaorganization + comments Tests: unit tests
42 Days Ago
Thicker door frame for entrance