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110,985 Commits over 3,928 Days - 1.18cph!

20 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
20 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
20 Days Ago
Merge from clean_and_generate_codegen
20 Days Ago
Change reload detection method
20 Days Ago
- Texture Resize Fire Extinguisher
20 Days Ago
-Ballista Texture Resize
Rin
20 Days Ago
Added baseball bat description
21 Days Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
21 Days Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
21 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
21 Days Ago
merge from fix_copy_paste_admin_ddraw -> main
21 Days Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
21 Days Ago
setup detail layer for damage on ram materials
21 Days Ago
merge from fix_io_handle_flickering -> main
21 Days Ago
merge from fix_copy_paste_conditions -> main
21 Days Ago
Fix copy paste not updating conditional models (like roofs)
21 Days Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
21 Days Ago
Reverse fresnel stuff for Dayaan
21 Days Ago
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21 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
21 Days Ago
primitive -> Aux2
21 Days Ago
pre-DX12 shelve
21 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
21 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
21 Days Ago
- Ballista Gibs and material changes
21 Days Ago
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21 Days Ago
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21 Days Ago
Fixed side areas on constructable tower
21 Days Ago
Setup Siege Tower LODs 0-3
21 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
21 Days Ago
Fixed some broken prevent building colliders
21 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
21 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
21 Days Ago
merge from garage_door_collider_optim
21 Days Ago
compile fix
21 Days Ago
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21 Days Ago
Order fix
21 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
21 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
21 Days Ago
3p mini corssbow anims updated
21 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
21 Days Ago
gibs import settings change
21 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
21 Days Ago
-Ballista Gibs
21 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
21 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
21 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
21 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
21 Days Ago
Textures and materials for build stages.
21 Days Ago
Added collider to the little overhang roof beside the window